George Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 15, D:1) a +0 spear (2, 20, D:1) a +0 short sword (8, -3, D:1) a +0 dagger (9, 35, D:1) 16 bolts (11, 20, D:1) 12 arrows (13, 24, D:1) 23 stones (15, 4, D:1) a +0 dagger (19, 27, D:1) a goblin corpse (skeletalised by now) (21, 27, D:1) a bat corpse (skeletalised by now) (29, 12, D:1) a +0 robe (30, -4, D:1) a +0 dagger (30, 16, D:1) a kobold skeleton (32, 9, D:1) a +0 dagger (36, 32, D:1) 20 bolts (38, 25, D:1) a bat corpse (skeletalised by now) (41, -2, D:1) a kobold corpse (skeletalised by now) (48, 32, D:1) 17 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, 24, D:2) a worm corpse (3, -2, D:2) a +0 whip (unseen) (3, -1, D:2) a bat corpse (4, -6, D:2) a +0 dagger (4, -2, D:2) an adder corpse (4, 0, D:2) a +0 club a goblin corpse (4, 1, D:2) a +0 club a ration a hobgoblin corpse a hobgoblin corpse (4, 2, D:2) a +0 club (unseen) (6, 5, D:2) a +0 falchion a +3 ring mail of poison resistance the human corpse of Terence (9, 1, D:2) a +0 mace (9, 19, D:2) 23 stones (9, 25, D:2) a +0 club