George Level 1 of the Dungeon (0, 0, D:1) 24 stones (4, -26, D:1) a +0 scale mail (5, -36, D:1) a +0 dagger (5, -33, D:1) 12 gold pieces (5, -32, D:1) 14 gold pieces (6, -34, D:1) 9 gold pieces (6, -33, D:1) 6 gold pieces (6, -32, D:1) 11 gold pieces (9, -9, D:1) a +3 dagger (11, -43, D:1) 11 stones (15, -2, D:1) a +0 mace (28, -35, D:1) a bat skeleton (34, -35, D:1) a +0 club (34, -19, D:1) 12 stones (36, -24, D:1) a +0 whip (39, -41, D:1) a +0 club (42, -43, D:1) a +2 dagger of protection (44, 0, D:1) a +0 mace (46, -11, D:1) a cursed -1 club (46, 11, D:1) a +0 scale mail (54, -41, D:1) a cursed +0 leather armour (59, -12, D:1) 16 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (0, 10, D:2) a +0 dagger (0, 11, D:2) a rat corpse (1, 6, D:2) a +0 dagger a goblin corpse (1, 10, D:2) a rat corpse (13, 29, D:2) a potion of heal wounds (27, 31, D:2) a potion of agility (29, 31, D:2) 3 potions of degeneration (30, 31, D:2) an adder corpse