George Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, 10, D:1) 20 stones (8, -12, D:1) 11 sling bullets (11, 5, D:1) a +0 club (12, 19, D:1) a kobold corpse (skeletalised by now) (13, -3, D:1) a +0 whip 3 stones (13, -1, D:1) 23 sling bullets (15, -3, D:1) a stone (16, -2, D:1) a stone (16, 4, D:1) a +0 centaur barding (22, 16, D:1) a +0 club (23, 11, D:1) a dart slug corpse (23, 15, D:1) a +0 club (26, -6, D:1) a potion of brilliance 2 stones a kobold corpse (36, 25, D:1) a stone (36, 29, D:1) a +0 short sword (38, 19, D:1) a +0 ring mail (39, 35, D:1) a +0 club (43, -5, D:1) a +0 club (46, 21, D:1) a +0 club (46, 36, D:1) a +0 leather armour (47, 34, D:1) a +0 dagger (48, 31, D:1) a cursed -3 club (54, 30, D:1) a +0 scale mail (56, 19, D:1) a bat corpse (skeletalised by now) (57, 21, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 13 gold pieces (1, 7, D:2) a +0 club a hobgoblin corpse (7, 0, D:2) a +0 pair of gloves (9, 3, D:2) a potion of curing (13, 10, D:2) a kobold corpse (14, -9, D:2) a hobgoblin corpse (14, -6, D:2) a +0 club a goblin corpse (14, 8, D:2) a bat corpse (15, -9, D:2) a giant cockroach corpse (15, 6, D:2) a stone (15, 10, D:2) a +0 dagger a kobold corpse (16, 5, D:2) an adder corpse (16, 11, D:2) 14 stones (17, 9, D:2) 25 stones