George Level 1 of the Dungeon (5, -33, D:1) a +0 club (6, -24, D:1) 4 large rocks (6, -22, D:1) 3 stones (14, 7, D:1) 3 stones (15, -16, D:1) a +0 robe (21, 1, D:1) a +0 mace (28, -25, D:1) a +0 club (28, -24, D:1) a +0 spear (29, -26, D:1) 26 stones (31, 3, D:1) a +0 club (32, -42, D:1) a +0 short sword (37, -34, D:1) 25 bolts (38, -18, D:1) a +0 hand axe (46, -2, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (12, -48, D:2) a +0 spear (13, -33, D:2) a cursed -1 club (16, -43, D:2) a potion of brilliance a -2 ring of slaying (19, 0, D:2) 8 stones (32, 1, D:2) a frilled lizard corpse (skeletalised by now) (53, -44, D:2) a +0 dagger (56, -37, D:2) a +0 club (57, -37, D:2) a +0 club (61, -3, D:2) a +0 robe (66, -28, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) 25 stones (4, 21, D:3) 16 bolts (5, 10, D:3) a +0 robe (7, 18, D:3) a +0 club (unseen) (7, 19, D:3) a cursed -3 dagger (unseen)