George Level 1 of the Dungeon (0, 0, D:1) 22 arrows (5, -16, D:1) 4 poisoned needles (14, -6, D:1) 20 stones (20, -18, D:1) 12 arrows (20, -3, D:1) 3 needles of confusion (21, -18, D:1) a +0 leather armour (26, -5, D:1) a +0 flail (30, -14, D:1) 23 stones (33, -8, D:1) 13 poisoned needles (41, -35, D:1) a +0 club (43, -34, D:1) a +0 hand axe (45, 0, D:1) a +0 leather armour (48, -35, D:1) a +0 whip of draining (49, -32, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a rat skeleton (2, -12, D:2) a +0 club a kobold corpse (3, -14, D:2) a stone (4, -12, D:2) a +0 whip a kobold corpse (4, 1, D:2) a goblin skeleton (5, -1, D:2) a goblin skeleton (6, 1, D:2) a rat skeleton (11, 9, D:2) 12 stones (14, -8, D:2) a +0 club (16, 8, D:2) a +0 short sword 4 stones (17, 8, D:2) a cursed -1 whip a +0 club a kobold corpse (skeletalised by now) (18, -12, D:2) a +0 chain mail (18, 8, D:2) a stone