George Level 1 of the Dungeon (0, 0, D:1) 6 bolts (2, -12, D:1) a +0 ring mail (12, 21, D:1) a stone (13, 15, D:1) a +0 club (13, 23, D:1) a stone (14, 7, D:1) a +0 hand axe (14, 8, D:1) a +0 club (14, 24, D:1) a stone (14, 25, D:1) a stone (15, 27, D:1) a +0 whip of electrocution (29, 11, D:1) a +0 dagger (30, -14, D:1) 19 sling bullets (31, -7, D:1) 13 stones (31, 13, D:1) a stone (32, -5, D:1) 6 bolts (32, 12, D:1) a stone (34, 10, D:1) a +0 dagger 2 stones (37, -5, D:1) a +0 dagger (38, -6, D:1) 29 bolts Level 2 of the Dungeon (0, 0, D:2) 16 sling bullets (19, 36, D:2) 15 bolts (21, 13, D:2) a +0 whip (25, 9, D:2) an uncursed amulet of inaccuracy (32, 9, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 robe (4, 12, D:3) 31 arrows (18, 22, D:3) 25 bolts (36, 18, D:3) a +0 club