George Level 1 of the Dungeon (0, 0, D:1) 9 arrows (0, 7, D:1) a stone (1, 7, D:1) a stone (2, 8, D:1) a stone (4, 11, D:1) a stone (10, 23, D:1) a stone (11, 14, D:1) 12 stones (12, 3, D:1) a stone (13, 21, D:1) a stone (16, 18, D:1) a stone (28, 6, D:1) 31 arrows (30, -14, D:1) a +0 chain mail (32, -2, D:1) 24 stones (34, -4, D:1) 19 stones (34, 24, D:1) a stone (34, 25, D:1) a stone (34, 28, D:1) a +0 whip (34, 39, D:1) a +0 club (37, 14, D:1) a +0 scale mail (37, 17, D:1) a +0 hand axe (39, 11, D:1) a +0 dagger (41, -3, D:1) 13 bolts (46, 22, D:1) a +0 whip (48, 21, D:1) 25 stones (53, 21, D:1) a +0 buckler (53, 23, D:1) 15 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (13, 17, D:2) a +0 robe (18, 32, D:2) a stone (19, 33, D:2) a stone (21, 12, D:2) a +0 club a cursed -2 robe (21, 34, D:2) a stone (21, 44, D:2) a +0 long sword (22, 34, D:2) a stone (28, 10, D:2) a +0 club (31, 39, D:2) a +0 robe (33, 10, D:2) a +0 ring mail (34, 27, D:2) a +0 club (35, 27, D:2) a +0 whip (38, 12, D:2) a +0 dagger (44, 11, D:2) a +0 chain mail (48, 10, D:2) 4 tomahawks (54, 7, D:2) 22 stones Level 3 of the Dungeon (0, 0, D:3) a cursed +0 ring mail (16, -13, D:3) a +0 dagger a +0 robe (16, -12, D:3) a +0 club (23, -24, D:3) a +0 club (24, 5, D:3) a +0 hand axe (25, -19, D:3) a +0 robe (33, -38, D:3) 16 bolts (46, -13, D:3) a +0 spear (47, -13, D:3) a cursed -3 flail a +0 flail a +0 spear Level 4 of the Dungeon (1, -37, D:4) a +0 dagger (4, -23, D:4) 24 sling bullets (9, -6, D:4) a +0 chain mail (47, 11, D:4) a +0 falchion a +0 shortbow 17 arrows (51, -30, D:4) a +0 leather armour (62, 9, D:4) 8 poisoned needles Level 5 of the Dungeon (7, 1, D:5) a +0 buckler (10, 29, D:5) a cursed -1 halberd (10, 30, D:5) a +0 flail (20, -10, D:5) the +4 hunting sling of Plog {velocity, rF+ Int-3 Stlth+} Any stone fired from it inflicts extra damage. It affects your intelligence (-3). It protects you from fire. It makes you more stealthy. (29, -10, D:5) a +0 giant spiked club (35, 13, D:5) a +0 giant spiked club (36, 33, D:5) 10 stones (46, 2, D:5) a +0 whip Level 6 of the Dungeon (3, 21, D:6) a +0 shortbow of freezing 15 arrows (5, 21, D:6) 2 arrows (6, 20, D:6) an arrow (7, 20, D:6) 2 arrows (8, 20, D:6) an arrow (10, 20, D:6) an arrow (11, 2, D:6) a +0 flail (15, 21, D:6) 13 stones (15, 45, D:6) a +0 rapier (17, 10, D:6) a +2 quarterstaff of chaos (17, 41, D:6) a +0 chain mail a +0 mace (19, 9, D:6) a +0 mace (34, 39, D:6) a cursed +0 short sword (42, 22, D:6) a +0 ring mail a cursed -3 hand axe (47, 8, D:6) 19 bolts (62, 45, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Laje's Book Shop a book of Unlife (910 gold) a book of Flames (490 gold) a book of Cantrips (280 gold) a book of Air (490 gold) a book of Party Tricks (700 gold) a book of Dreams (1050 gold) a book of Minor Magic (280 gold) a book of Misfortune (280 gold) a book of Necromancy (420 gold) a book of Alchemy (1050 gold) a book of Enchantments (700 gold) a book of the Sky (910 gold) (0, 0, D:7) a +0 war axe (8, -9, D:7) a +0 chain mail (12, -5, D:7) a +0 giant spiked club (13, -2, D:7) the +1 robe "Cuxzal" {MP-9 Int-5 Dex+9 Slay+5} It affects your intelligence (-5). It affects your dexterity (+9). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your magic capacity (-9). (19, -8, D:7) a book of Clouds (20, -6, D:7) a +2 leather armour of fire resistance a +2 rapier of electrocution (21, -5, D:7) 4 tomahawks a +0 chain mail a +1 falchion of electrocution (22, -6, D:7) a +0 robe a +0 dagger (22, -5, D:7) a +0 leather armour a cursed -1 short sword a +0 hand axe a +0 whip (23, -6, D:7) a +0 robe a +0 dagger (23, -4, D:7) a +0 robe a +0 dagger (27, 9, D:7) a +0 long sword (39, 19, D:7) 10 stones Level 8 of the Dungeon [Shop] Mefrialu's Antique Weapon Shop a +0 rapier (108 gold) a +0 war axe (94 gold) the +7 longbow of Dried Tears {flame, +Blink rElec rF+} (1919 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It lets you blink. a +0 mace (81 gold) a +5 morningstar of protection (858 gold) the +9 staff of Olgreb {rPois} (2700 gold) It protects you from poison. a +0 dagger (54 gold) the +7 falchion of the Tiger {holy, Dex+3 SInv} (1563 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It lets you see invisible. a +0 flail (94 gold) a +0 hunting sling (40 gold) a +3 glaive (634 gold) a +0 mace of protection (151 gold) a +1 spear of flaming (334 gold) (0, 0, D:8) a +0 long sword (2, -19, D:8) 11 gold pieces (3, -15, D:8) a +0 falchion (4, -10, D:8) a +0 dire flail (unseen) (10, -21, D:8) 17 arrows (16, -13, D:8) a +0 fustibalus (23, -1, D:8) a +0 shortbow 22 arrows a centaur corpse (23, 1, D:8) 2 arrows (23, 2, D:8) an arrow (28, -4, D:8) a +0 whip a throwing net a gnoll corpse (29, -4, D:8) a +0 halberd (30, -4, D:8) a throwing net a +0 spear a gnoll corpse (31, -4, D:8) a +0 club the Ecumenical Temple