George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 0, D:1) a +0 mace (6, -25, D:1) 21 arrows (9, -38, D:1) a +0 short sword (11, -33, D:1) a cursed +0 club (12, -24, D:1) 10 arrows (28, -16, D:1) a stone (30, -15, D:1) a +0 dagger (36, -31, D:1) 8 poisoned needles (43, -33, D:1) a +0 club (46, -32, D:1) 18 stones (46, -7, D:1) 13 stones (48, -45, D:1) a +0 whip a stone (48, -18, D:1) 26 bolts (49, -46, D:1) a cursed +0 club (49, -44, D:1) a stone (49, -10, D:1) 21 stones (52, -13, D:1) 21 poisoned needles (54, -45, D:1) 2 stones (54, -34, D:1) a stone (54, -33, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 12 poisoned needles (0, 7, D:2) a +0 club (1, 3, D:2) 19 bolts (5, -15, D:2) 17 sling bullets (11, -23, D:2) a +0 whip (11, -17, D:2) 14 stones (12, -42, D:2) a +0 leather armour (16, -16, D:2) a +0 scale mail (27, 2, D:2) 20 arrows (32, -13, D:2) a +0 hand axe (45, -8, D:2) a +0 scythe a +0 robe (48, -29, D:2) a +0 antimagic spear (49, -13, D:2) a cursed -2 mace (50, -23, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) 17 stones (8, -1, D:3) a +0 club (unseen)