George Level 1 of the Dungeon (0, 0, D:1) 19 poisoned needles (1, 2, D:1) a +0 club (5, 33, D:1) a +1 dagger of protection (16, 36, D:1) a +0 club (17, 3, D:1) a +0 mace (19, -8, D:1) 27 sling bullets (19, 3, D:1) a +0 whip (19, 36, D:1) a +0 robe (28, 36, D:1) a +0 ring mail (29, 12, D:1) a stone (30, 19, D:1) a +0 dagger (32, 12, D:1) a stone (40, 30, D:1) a +0 scale mail (42, -5, D:1) a +0 whip (42, -4, D:1) a +0 dagger Level 2 of the Dungeon (17, 22, D:2) 16 stones (17, 43, D:2) a cursed -2 club a +0 hunting sling 13 sling bullets (27, 15, D:2) a +0 dagger (27, 24, D:2) a +0 club (28, 11, D:2) a +0 club (32, 15, D:2) a +0 buckler (35, 29, D:2) 7 stones (41, 8, D:2) a +0 dagger (41, 9, D:2) a +0 club (60, 31, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (unseen) (10, -7, D:3) a +0 spear (18, -18, D:3) a jackal corpse (33, -17, D:3) a jackal skeleton (37, -5, D:3) 7 needles of sleeping (43, 19, D:3) a +0 falchion (45, 15, D:3) a goblin corpse (skeletalised by now) (46, -12, D:3) a +0 leather armour (46, 9, D:3) a rat corpse (skeletalised by now) (52, 19, D:3) an adder corpse (skeletalised by now) (54, 10, D:3) a goblin corpse (skeletalised by now) (56, -8, D:3) a goblin corpse (skeletalised by now)