George Level 1 of the Dungeon (1, -8, D:1) a +0 leather armour (7, -8, D:1) a +0 whip (13, -20, D:1) a stone (14, -26, D:1) a stone (14, -21, D:1) 3 stones (14, -17, D:1) a +2 dagger of protection (22, -27, D:1) a +0 dagger (22, -20, D:1) a +0 club (24, -15, D:1) a +0 club (34, -8, D:1) a +0 spear (35, -26, D:1) a +0 short sword (44, -19, D:1) 24 arrows (46, -24, D:1) a +0 dagger a +0 dagger (59, -48, D:1) 19 stones (59, -34, D:1) 11 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 spear (4, -23, D:2) a +0 leather armour (10, -23, D:2) 23 stones (11, -33, D:2) a +2 ring of dexterity (11, -6, D:2) 20 arrows (16, -21, D:2) 30 bolts (16, -20, D:2) 2 stones (16, -16, D:2) a stone (18, 3, D:2) a +0 hunting sling (20, -32, D:2) a +0 club (23, -35, D:2) a +0 robe (24, -24, D:2) a +0 chain mail (39, -1, D:2) a +0 dagger (48, -14, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (7, 1, D:3) an uncursed amulet of faith (11, -25, D:3) a +0 scale mail (11, 4, D:3) a hobgoblin corpse (16, -2, D:3) 19 sling bullets (26, -11, D:3) a frilled lizard skeleton (26, -10, D:3) 2 throwing nets (31, -29, D:3) 18 arrows (32, -10, D:3) a quokka corpse