George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -10, D:1) a +0 hunting sling (7, -9, D:1) a +1 dagger of draining (17, -4, D:1) a +0 dagger (17, 5, D:1) a +0 scale mail (20, 12, D:1) a +0 club (23, -8, D:1) a +0 mace (32, 14, D:1) 6 stones (33, 24, D:1) 19 bolts (40, -9, D:1) 16 poisoned needles (41, 2, D:1) a +0 short sword (43, -10, D:1) 15 arrows (44, 3, D:1) 17 stones (44, 4, D:1) a stone (45, 5, D:1) a stone (47, -8, D:1) a +0 short sword (52, 16, D:1) a cursed -2 short sword Level 2 of the Dungeon (0, 3, D:2) a jackal corpse (skeletalised by now) (1, 2, D:2) a jackal corpse (skeletalised by now) (16, -17, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (20, -12, D:2) a stone (20, -6, D:2) 19 poisoned needles (22, -14, D:2) a +0 rapier (22, -12, D:2) a +0 club (23, -12, D:2) a stone (23, -11, D:2) a +0 dagger 2 stones a kobold corpse (23, -9, D:2) 13 sling bullets (24, -12, D:2) a kobold corpse (25, 1, D:2) a bat corpse (30, -9, D:2) a +0 short sword (30, -3, D:2) 8 poisoned needles (36, -10, D:2) a +2 dagger of protection (37, -2, D:2) 20 sling bullets (39, 3, D:2) a +0 helmet (39, 9, D:2) 7 gold pieces (41, 9, D:2) 9 gold pieces (48, -6, D:2) a +0 ring mail (50, -9, D:2) a jackal corpse