George Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -6, D:1) a +0 club (17, 31, D:1) a +0 club (17, 32, D:1) a +0 whip 2 stones (21, 32, D:1) a stone (24, 19, D:1) a +0 dagger (40, 2, D:1) a +0 dagger (42, 24, D:1) 12 arrows (56, 17, D:1) a +0 club (60, -14, D:1) 26 arrows Level 2 of the Dungeon (0, 0, D:2) 15 arrows (4, -41, D:2) a +0 robe (4, -32, D:2) a +0 trident (7, -27, D:2) a +0 club a goblin corpse (skeletalised by now) (12, -41, D:2) a +0 club (17, -41, D:2) a +0 robe (23, -30, D:2) a cursed -1 club (24, -30, D:2) 20 poisoned needles (30, -35, D:2) a frilled lizard corpse (skeletalised by now) (39, -32, D:2) a stone (40, -30, D:2) 2 stones (42, -19, D:2) 17 stones (44, -17, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a javelin (0, 1, D:3) a javelin (0, 4, D:3) a javelin (1, -2, D:3) 21 sling bullets (1, 2, D:3) a javelin (1, 4, D:3) 13 gold pieces (3, 1, D:3) 21 stones (5, 9, D:3) a potion of agility (6, 6, D:3) a +0 whip (26, 7, D:3) a jackal corpse