George Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (2, -13, D:1) a scroll of random uselessness (3, 34, D:1) a +0 club (4, 0, D:1) a +0 spear (4, 34, D:1) a cursed -2 dagger (4, 36, D:1) a stone (5, 38, D:1) 2 stones (6, 9, D:1) 27 stones (17, -10, D:1) a +0 leather armour (17, 1, D:1) 19 stones (21, -3, D:1) 3 stones (23, -6, D:1) 25 arrows (23, -1, D:1) a cursed -2 dagger (24, 0, D:1) a stone (27, 2, D:1) a +0 club (29, 49, D:1) a +0 short sword (41, 2, D:1) 3 stones (41, 36, D:1) 24 stones (47, 34, D:1) a +0 spear (48, 34, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (19, 33, D:2) a +0 plate armour (21, 22, D:2) 23 stones (21, 27, D:2) a +0 short sword (23, -8, D:2) a +0 club (24, -8, D:2) 26 bolts (25, 17, D:2) 21 bolts (32, -13, D:2) a +0 club (35, 33, D:2) 15 stones (35, 35, D:2) a +0 leather armour (39, 35, D:2) 22 stones (41, 31, D:2) 28 bolts Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (2, 20, D:3) a +0 mace (11, 2, D:3) 3 needles of sleeping (11, 13, D:3) a +0 robe (22, 3, D:3) a +0 falchion a +0 scale mail a +1 flail of protection a +0 leather armour a +0 flail a +0 flail (23, 1, D:3) a +0 robe a +0 dagger (25, 5, D:3) a +0 hand axe (26, -5, D:3) a leopard gecko corpse (skeletalised by now) (27, 2, D:3) a -2 ring of protection a +0 hat (30, -15, D:3) a +0 ring mail (30, -6, D:3) a +0 buckler (37, 7, D:3) a +0 short sword (40, 6, D:3) a stone a +0 club (44, -10, D:3) a +0 trident (47, 18, D:3) a frilled lizard skeleton (51, 10, D:3) 26 sling bullets