George Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (6, -4, D:1) a cursed -3 whip a kobold corpse (6, -3, D:1) a +0 club (6, 0, D:1) a cursed +0 robe (7, -10, D:1) a rat corpse (skeletalised by now) (10, -4, D:1) a stone (11, -16, D:1) a +0 dagger (16, -4, D:1) a stone (18, -18, D:1) 9 stones (18, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, -3, D:1) a kobold corpse (skeletalised by now) (20, -13, D:1) a frilled lizard corpse (skeletalised by now) (21, -12, D:1) 16 stones (26, -11, D:1) a +0 hand axe (30, -2, D:1) a +0 dagger (30, -1, D:1) a -5 ring of evasion (32, -11, D:1) a +0 whip (37, -20, D:1) 24 arrows (39, -9, D:1) a rat skeleton (43, -3, D:1) 27 arrows (48, -1, D:1) 9 poisoned needles Level 2 of the Dungeon (0, 0, D:2) 23 stones (3, 3, D:2) a +0 chain mail (5, 4, D:2) 16 stones (8, 7, D:2) a +0 dagger (10, 3, D:2) a +0 robe (10, 6, D:2) a +0 plate armour (11, 14, D:2) a potion of curing (12, 10, D:2) a scroll of fear