George Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 7, D:1) a +0 whip a +0 club (2, -19, D:1) a +0 scale mail (4, -21, D:1) a +0 club (10, -6, D:1) a +0 club (11, -24, D:1) a +0 club (25, -7, D:1) a +0 leather armour (36, -12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a stone (9, -8, D:2) a +0 flail a +0 leather armour a +0 dagger a +0 scale mail (13, -13, D:2) a +0 ring mail a cursed -1 whip (14, -13, D:2) a +0 dagger (15, -31, D:2) a +0 club (17, -13, D:2) a cursed -1 club (19, 4, D:2) a +0 ring mail (25, 22, D:2) a +0 dagger (27, -32, D:2) a +0 leather armour (39, -25, D:2) a cursed -1 club (43, -17, D:2) a +0 long sword Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve a +3 falchion of protection (2060 gold) the +5 hunting sling "Qaturilapp" {velocity, Int+2} (3840 gold) Any stone fired from it inflicts extra damage. It affects your intelligence (+2). the +2 pair of boots of the Blessed Realm {rC+ Stlth+} (3130 gold) It protects you from cold. It makes you more stealthy. the +1 ring mail "Boutinue" {rC+ Int+3 Dex-5} (1880 gold) It affects your intelligence (+3). It affects your dexterity (-5). It protects you from cold. (5, -4, D:3) a +0 spear (6, -3, D:3) a +0 club (6, -1, D:3) a +0 spear (13, -24, D:3) a cursed -1 dagger (21, -23, D:3) a +0 mace (21, -22, D:3) a +0 dagger a +0 robe (24, -31, D:3) a +0 dagger (24, -27, D:3) a +0 scale mail (29, -22, D:3) a +0 whip (37, -25, D:3) 21 bolts (38, -29, D:3) a cursed -1 ring mail (39, -33, D:3) 16 stones (40, -23, D:3) a +0 spear (40, -20, D:3) 25 stones (41, -23, D:3) a +0 dagger a +0 robe (48, 2, D:3) a +0 war axe (52, 2, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (1, 3, D:4) a +0 long sword (32, -38, D:4) a potion of brilliance (35, -8, D:4) 8 stones (38, -20, D:4) a cursed -3 trident (44, -6, D:4) a +0 flail a +0 leather armour (55, -14, D:4) a +1 mace of draining (59, -40, D:4) a +2 dagger of venom a +0 robe (59, -39, D:4) a +0 dagger a +0 robe (61, -39, D:4) a +0 chain mail (61, -37, D:4) a +0 plate armour (63, -33, D:4) 11 arrows Level 5 of the Dungeon (0, 0, D:5) 10 gold pieces (4, -3, D:5) a +0 short sword (10, 0, D:5) a cursed +0 dagger (25, -2, D:5) 13 sling bullets (30, 2, D:5) 12 arrows (32, 5, D:5) a +0 whip (34, 9, D:5) a +0 flail (35, 1, D:5) 17 stones (37, 5, D:5) an adder corpse (43, 7, D:5) a jackal skeleton (44, 7, D:5) a jackal corpse (45, 8, D:5) a +0 chain mail (51, 3, D:5) a +0 scale mail (54, 4, D:5) the +0 leather armour "Jipuip" {+Fly rN+ MP+9} It protects you from negative energy. It affects your magic capacity (+9). It lets you fly. the Ecumenical Temple