George Level 1 of the Dungeon (0, 0, D:1) a cursed +0 club a stone (2, -10, D:1) a +0 club (3, -7, D:1) a +0 club (4, -5, D:1) a stone (13, -4, D:1) a +0 dagger (13, 3, D:1) a stone (19, 9, D:1) a +0 leather armour (22, -10, D:1) a +0 scale mail of fire resistance (28, -34, D:1) a +0 dagger (30, 13, D:1) a +0 hunting sling (37, -30, D:1) 24 stones (41, -40, D:1) a +0 ring mail (52, -4, D:1) a +0 dagger 2 stones (54, -7, D:1) 6 tomahawks Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 4, D:2) 21 bolts (4, 17, D:2) a +0 short sword (5, -7, D:2) a +0 dagger (6, 3, D:2) a bat skeleton (6, 14, D:2) a +0 dagger a goblin corpse (skeletalised by now) (7, 12, D:2) a +0 club (7, 14, D:2) a +0 club (12, -7, D:2) a +0 dagger (14, -6, D:2) a +0 hunting sling a +0 dagger 22 stones (16, -7, D:2) a stone (20, 2, D:2) 25 stones (24, -18, D:2) 23 stones