George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -34, D:1) a +0 club (2, 0, D:1) a +0 dagger (3, 0, D:1) a stone (8, 1, D:1) a +0 dagger (9, -16, D:1) a +0 club (30, -34, D:1) a +0 club (38, 12, D:1) a +0 dagger (39, 12, D:1) a +0 club (40, -33, D:1) 20 arrows (42, -12, D:1) a +0 short sword Level 2 of the Dungeon (1, 28, D:2) a cursed -3 short sword (7, 21, D:2) 18 stones (8, 2, D:2) a +0 ring mail (10, 41, D:2) a +0 robe (19, 25, D:2) a +0 spear (27, 2, D:2) 4 stones (29, 36, D:2) a +0 short sword (38, 21, D:2) a +0 dagger (39, -2, D:2) a +0 scale mail a +0 short sword (53, 4, D:2) a +0 spear (55, -2, D:2) 25 stones Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (4, -24, D:3) a +0 hand axe (11, -4, D:3) a +0 war axe (12, -36, D:3) a +0 mace (13, -5, D:3) a +0 war axe (14, -21, D:3) a +0 dagger a +0 leather armour (14, -20, D:3) a +0 dagger a +0 whip (15, -17, D:3) a +0 scythe a +0 robe (19, -6, D:3) a +0 mace a +0 leather armour a +0 blowgun a +0 war axe 5 poisoned needles (19, 8, D:3) 10 stones (20, -6, D:3) a poisoned needle (21, -6, D:3) a poisoned needle (26, -51, D:3) 14 stones (28, -8, D:3) a +0 mace a +0 mace (33, -2, D:3) a stone (34, -4, D:3) a stone (37, -4, D:3) a +0 dagger (40, -55, D:3) a +0 hand axe (45, 7, D:3) a +0 whip a stone (49, 3, D:3) a +0 leather armour (50, -3, D:3) 14 sling bullets (51, -6, D:3) 21 sling bullets (53, -6, D:3) a +0 flail a +0 ring mail (54, -6, D:3) a +0 chain mail (57, -36, D:3) a +0 dagger (57, -35, D:3) a cursed -1 dagger (58, -52, D:3) a +0 club (58, -49, D:3) a +0 dagger (58, -42, D:3) a stone (58, -41, D:3) a stone (58, -40, D:3) a stone (58, -39, D:3) a stone (60, -42, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) 14 poisoned needles (5, -2, D:4) a +0 robe (10, -17, D:4) a +0 whip (22, -23, D:4) a +0 robe (25, -24, D:4) 24 bolts (26, -24, D:4) 15 sling bullets (30, 11, D:4) 13 arrows (31, -25, D:4) 25 stones (32, -15, D:4) 23 bolts (33, 6, D:4) 21 sling bullets (34, -5, D:4) a +0 halberd (35, -4, D:4) a +1 flail of draining a cursed -2 whip (38, -10, D:4) 21 sling bullets (40, 2, D:4) 19 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 mace (1, 16, D:5) a +0 club (2, 16, D:5) a +0 spear (23, 14, D:5) a +0 dagger (30, 9, D:5) an arrow (31, 3, D:5) a +0 shortbow (31, 5, D:5) an arrow (31, 6, D:5) an arrow (31, 7, D:5) an arrow (31, 8, D:5) 2 arrows (31, 9, D:5) an arrow (49, 8, D:5) an arrow (50, 8, D:5) 2 arrows (52, 8, D:5) a +0 shortbow 11 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (8, 36, D:6) 9 stones (9, 17, D:6) a +0 hand axe (10, 17, D:6) a +0 shortbow of freezing 17 arrows (13, 47, D:6) 28 bolts (17, 12, D:6) an arrow (18, 12, D:6) an arrow (20, 13, D:6) a cursed +0 shortbow 14 arrows a +0 whip (22, 2, D:6) a +0 robe (25, 9, D:6) a +0 helmet Level 7 of the Dungeon (0, 0, D:7) 25 stones (3, 5, D:7) a +1 halberd of venom a +0 chain mail (5, 1, D:7) an arrow (5, 2, D:7) an arrow (6, 3, D:7) 24 arrows a +0 shortbow (18, 25, D:7) a +0 trident (19, -6, D:7) the +3 morningstar of Arbitration {vamp, rElec Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It insulates you from electricity. (25, -24, D:7) 7 stones (30, 11, D:7) a cursed +5 short sword a +0 robe (30, 24, D:7) a +0 mace (31, -14, D:7) 26 bolts (31, 9, D:7) a +0 long sword a +1 flail a +0 robe a +3 mace a +0 robe a +0 robe (32, 7, D:7) a book of Misfortune (36, -7, D:7) a +2 spear of distortion (39, 6, D:7) 3 potions of degeneration (43, -29, D:7) 9 poisoned needles (43, -15, D:7) a +0 short sword (59, -15, D:7) a +0 leather armour (62, -10, D:7) a scroll of amnesia (64, -3, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 flail (0, 3, D:8) a +0 robe a +0 dagger (0, 4, D:8) a +0 leather armour a +0 hand axe (1, 5, D:8) a +0 leather armour a +0 whip (6, 8, D:8) a +0 scimitar a +0 plate armour (20, 6, D:8) 16 stones (23, -26, D:8) a wand of random effects (23/48) a wand of polymorph (10/24) (26, 16, D:8) 15 arrows (28, 13, D:8) an arrow (29, 12, D:8) an arrow (29, 14, D:8) an arrow (29, 15, D:8) an arrow (30, -20, D:8) 26 sling bullets (30, 0, D:8) a +0 war axe (30, 10, D:8) an arrow a +0 shortbow (30, 13, D:8) an arrow (30, 14, D:8) 3 arrows (34, -4, D:8) 18 stones (34, 2, D:8) a cursed +0 short sword (41, 12, D:8) a +0 dagger a +0 robe (47, -26, D:8) a +0 scale mail (49, 22, D:8) a +0 robe (50, -20, D:8) a +0 chain mail (58, -17, D:8) 16 arrows a +0 shortbow (58, 4, D:8) a +0 giant club a +0 giant club (59, -15, D:8) an arrow (59, -14, D:8) 2 arrows (59, -13, D:8) an arrow (60, -11, D:8) an arrow Level 9 of the Dungeon [Shop] Kidoe's Antique Armour Emporium a +0 buckler (126 gold) the +3 scale mail of Vanity {rElec rC+ rN+} (1237 gold) It protects you from cold. It insulates you from electricity. It protects you from negative energy. a +0 scale mail (112 gold) a +0 plate armour (644 gold) a +0 chain mail (126 gold) a +0 leather armour (56 gold) the +1 buckler of the Vacuum {rPois rCorr} (736 gold) It protects you from poison. It protects you from acid and corrosion. a +0 helmet (126 gold) a +0 chain mail (126 gold) a +0 ring mail (112 gold) a +0 ring mail (112 gold) a +0 helmet (126 gold) a +0 ring mail (112 gold) (0, 0, D:9) a +0 shield (1, -11, D:9) a +0 halberd a +0 plate armour (1, -10, D:9) a wand of enslavement (5/24) a +0 dagger a +0 robe a +0 falchion (5, -1, D:9) a +0 short sword a +0 dagger a +0 ring mail (15, -24, D:9) a +0 hunting sling (16, 3, D:9) 24 sling bullets (16, 20, D:9) a +0 mace (21, -1, D:9) a +6 great mace of protection (23, 12, D:9) 3 arrows (25, 12, D:9) an arrow (26, 12, D:9) an arrow (27, 1, D:9) 3 scrolls of torment (28, 13, D:9) a cursed -3 shortbow 12 arrows (30, -2, D:9) a wand of disintegration (0/24) (31, -2, D:9) a +0 scale mail (36, 2, D:9) an uncursed ring of magical power (38, -21, D:9) a +0 giant spiked club (42, -20, D:9) a +0 giant club a +0 giant club (43, -20, D:9) a +0 dagger (43, -19, D:9) a +0 dagger a +0 robe (44, -18, D:9) a +0 dagger Level 10 of the Dungeon [Shop] Wepreir's Antique Armour Emporium a +0 ring mail (132 gold) a +1 shield of cold resistance (544 gold) a +2 leather armour of magic resistance (627 gold) a +0 leather armour (66 gold) a +0 chain mail (148 gold) a +2 chain mail of fire resistance (709 gold) a +0 buckler (148 gold) the +1 pair of gloves "Ecloc" {+Blink rPois MP-9 Stlth+} (382 gold) It protects you from poison. It affects your magic capacity (-9). It lets you blink. It makes you more stealthy. (0, 0, D:10) a +0 flail (1, 0, D:10) a +0 flail a +0 falchion 3 tomahawks (2, -2, D:10) a +0 dagger (2, 0, D:10) a +0 short sword a +0 plate armour (10, -46, D:10) a +0 leather armour (10, -37, D:10) a +0 halberd (10, -33, D:10) a +1 whip of freezing (10, -23, D:10) a stone (11, -33, D:10) a +0 spear (11, -25, D:10) a +0 dagger (11, -20, D:10) a +0 whip 2 stones (12, -23, D:10) a stone (12, -22, D:10) a stone a +2 dagger of draining (12, -21, D:10) a stone (12, -20, D:10) a +2 short sword of holy wrath a +0 whip (13, -20, D:10) a +0 whip (15, -5, D:10) 7 arrows (18, 6, D:10) a +0 mace (19, 4, D:10) an arrow (21, 5, D:10) 17 arrows a +0 shortbow (30, -18, D:10) a wand of polymorph (14/24) (32, -17, D:10) 17 stones (33, -7, D:10) a +0 quarterstaff of freezing a +2 robe of cold resistance (40, -9, D:10) a +0 great mace a +0 great mace Level 11 of the Dungeon (0, 0, D:11) 3 needles of confusion (6, 0, D:11) an uncursed ring of teleportation (7, -3, D:11) a book of Callings (18, -13, D:11) a +0 falchion (20, 17, D:11) a +0 shortbow 18 arrows (22, 18, D:11) an arrow (23, 19, D:11) an arrow (24, 20, D:11) an arrow (25, 6, D:11) 11 stones (28, 23, D:11) a +0 club a +0 leather armour (29, 23, D:11) a +0 whip a +0 leather armour (35, -1, D:11) 2 tomahawks a +0 scale mail (36, -3, D:11) a tomahawk (38, 21, D:11) a +0 chain mail (39, -14, D:11) a potion of degeneration (52, -14, D:11) a book of Minor Magic (60, -5, D:11) a scroll of amnesia (64, 20, D:11) a +0 mace Level 12 of the Dungeon (0, 0, D:12) 20 bolts (1, -2, D:12) the +1 mace of Watchfulness {freeze, Str+3 Dex+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+2). It makes you more stealthy. (1, -1, D:12) a +0 dagger (2, 4, D:12) a +0 giant club a +0 giant spiked club (5, 2, D:12) 13 poisoned needles (7, -6, D:12) a +0 leather armour (7, 16, D:12) 6 tomahawks of returning (15, -5, D:12) a +0 pair of boots (25, -7, D:12) a +0 leather armour (29, 15, D:12) an uncursed amulet of rage a +0 club (29, 16, D:12) a +0 short sword (30, 15, D:12) a +0 robe a +0 dagger (30, 16, D:12) a +0 plate armour a +0 halberd (30, 18, D:12) a cursed -1 hand axe (30, 20, D:12) a +0 chain mail (31, 16, D:12) a cursed +0 chain mail a +0 short sword (33, 14, D:12) a +0 war axe a +4 long sword (37, 7, D:12) the +4 quarterstaff of Toficwemu {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. (39, 6, D:12) a +0 dagger a +0 robe (40, 6, D:12) a +0 dagger a +0 robe a +0 dagger (40, 7, D:12) a +0 club (41, 7, D:12) a +0 flail (43, 2, D:12) a +0 ring mail (51, 37, D:12) a +0 short sword a +0 hand axe (51, 38, D:12) a +0 dagger a cursed +0 robe a +0 flail a +0 plate armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 great mace (2, 19, Lair:1) 7 sling bullets (3, 0, Lair:1) a +0 flail (19, 19, Lair:1) a +0 scale mail (28, -29, Lair:1) 17 bolts (29, 9, Lair:1) 12 stones (48, -23, Lair:1) a cursed -1 flail (49, -8, Lair:1) a +0 chain mail (65, -10, Lair:1) 19 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) 6 tomahawks 10 poisoned needles (1, -25, Lair:2) a +0 halberd (6, -5, Lair:2) a scroll of random uselessness (10, -37, Lair:2) a potion of berserk rage 2 potions of brilliance a potion of ambrosia (15, -38, Lair:2) a +0 quarterstaff (20, -26, Lair:2) 25 stones (29, -7, Lair:2) a +0 arbalest (34, -30, Lair:2) a +0 ring mail (36, -20, Lair:2) a +0 blowgun (44, -23, Lair:2) a phial of floods (44, 7, Lair:2) 21 stones (47, 2, Lair:2) 16 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) 21 stones (3, -4, Lair:3) a scroll of random uselessness (4, -7, Lair:3) a bullfrog corpse (14, -4, Lair:3) 19 stones (14, 4, Lair:3) 14 arrows (15, -20, Lair:3) 21 stones (21, -15, Lair:3) a +0 dire flail a +1 ring mail of positive energy (24, -30, Lair:3) 28 stones (27, -2, Lair:3) a book of Changes (28, -36, Lair:3) 19 stones (30, 6, Lair:3) a potion of brilliance (33, -27, Lair:3) a water moccasin skeleton (46, -27, Lair:3) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) a porcupine corpse (skeletalised by now) (47, -27, Lair:3) a +0 cloak (47, -17, Lair:3) a scroll of amnesia (52, -40, Lair:3) a book of Changes (54, -9, Lair:3) a +0 battleaxe (58, -23, Lair:3) a +0 club