George Level 1 of the Dungeon (0, 0, D:1) 17 poisoned needles (9, 7, D:1) a stone (10, 6, D:1) a stone (11, 5, D:1) a stone (18, -9, D:1) 14 stones (22, -6, D:1) a +0 scale mail (22, 21, D:1) 10 stones (26, 20, D:1) a +0 dagger (31, 13, D:1) a stone (32, 11, D:1) a +0 dagger (32, 12, D:1) a +0 mace (41, -10, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 15 poisoned needles (3, 8, D:2) 12 bolts (8, -9, D:2) 20 stones (21, -22, D:2) 8 stones (25, -17, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (4, 1, D:3) a +0 club (8, -5, D:3) a +0 club (9, -33, D:3) 18 stones (10, -35, D:3) 12 stones (10, -33, D:3) a cursed +0 ring mail (22, -13, D:3) a +0 short sword (25, -30, D:3) 20 arrows (28, -35, D:3) a +0 short sword (29, -35, D:3) a +0 dagger a +0 flail (30, -35, D:3) a +0 flail a +0 ring mail (31, -35, D:3) a stone (32, -35, D:3) a stone (33, -35, D:3) a stone (37, -22, D:3) a +0 dagger a +0 scale mail (39, -3, D:3) a cursed -2 dagger (55, -35, D:3) 22 stones Level 4 of the Dungeon (0, 0, D:4) 24 sling bullets (4, -4, D:4) a +0 robe (11, -8, D:4) a book of Changes (11, 4, D:4) a +0 club (12, 4, D:4) a +0 club (13, 4, D:4) a +5 mace of draining a +0 animal skin a cursed -2 helmet a +0 club a +0 dagger (14, 4, D:4) a +0 club (14, 17, D:4) a +0 whip a +0 mace a +0 short sword a +0 dagger (15, -5, D:4) a +0 rapier a +0 leather armour (20, -10, D:4) a +0 mace (24, 3, D:4) a cursed +0 robe (25, -8, D:4) a +0 giant club (33, -12, D:4) 22 stones (41, -10, D:4) 8 stones (41, -6, D:4) a +0 robe (42, 15, D:4) a cursed +0 ring mail (45, -7, D:4) 22 arrows (62, -18, D:4) a potion of degeneration Level 5 of the Dungeon (0, 0, D:5) a +1 whip of freezing a +0 robe (0, 11, D:5) a +0 mace (0, 13, D:5) a +0 mace (1, 12, D:5) a +0 mace (1, 14, D:5) a +0 mace (1, 15, D:5) a +0 mace (1, 18, D:5) a +0 mace (1, 19, D:5) a +0 mace (1, 20, D:5) a +0 mace (2, -12, D:5) 24 stones (2, 16, D:5) a +0 mace (2, 17, D:5) a +0 cloak a +3 quarterstaff of chaos (2, 18, D:5) a +0 mace (2, 19, D:5) a +0 mace (3, 18, D:5) the +7 mace of the Sun {elec, rPois Str-5 Dex+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-5). It affects your dexterity (+4). It protects you from poison. It makes you more stealthy. (3, 19, D:5) a cursed -2 mace (3, 20, D:5) a +0 mace (15, 5, D:5) 20 stones (19, 22, D:5) a +0 ring mail (26, -15, D:5) a +0 chain mail (31, 9, D:5) a +0 club (33, -3, D:5) a +0 leather armour (43, 33, D:5) 20 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 whip (7, -6, D:6) a +0 robe (10, -19, D:6) an uncursed staff of air (14, -17, D:6) a +0 ring mail (20, -19, D:6) 11 arrows (26, -4, D:6) a +0 giant spiked club (26, 6, D:6) a +0 giant club (30, -16, D:6) a +0 giant spiked club (33, -32, D:6) a +0 long sword (33, -26, D:6) an arrow (35, -26, D:6) an arrow (35, 7, D:6) a +0 dagger (37, -25, D:6) a +0 bardiche a +0 shortbow 28 arrows (42, -25, D:6) a +0 leather armour (42, -8, D:6) a +0 giant club (42, 13, D:6) a +0 dagger a +0 robe (42, 14, D:6) a +0 mace a +0 club Level 7 of the Dungeon (0, 0, D:7) 14 stones (5, -12, D:7) 20 stones (8, -9, D:7) a cursed +0 giant spiked club (15, -6, D:7) a +0 rapier (17, 21, D:7) a +0 dagger (18, 21, D:7) a +0 hand axe a +0 ring mail a +0 giant club a +0 dagger a +0 robe (19, 20, D:7) a +0 club (23, -8, D:7) 17 arrows (27, -4, D:7) a book of Conjurations a +0 giant club (33, 9, D:7) a +0 dagger a +0 robe (39, -14, D:7) a cursed -3 whip a +0 whip (43, 16, D:7) a +4 mace Level 8 of the Dungeon [Shop] Menwi's Food Boutique a meat ration (70 gold) a royal jelly (28 gold) a meat ration (70 gold) a royal jelly (28 gold) a royal jelly (28 gold) a bread ration (70 gold) a royal jelly (28 gold) a meat ration (70 gold) 3 fruits (63 gold) a fruit (21 gold) a bread ration (70 gold) a bread ration (70 gold) [Shop] Utokoeck's Distillery a potion of ambrosia (104 gold) a potion of haste (130 gold) a potion of lignification (39 gold) a potion of magic (104 gold) a potion of lignification (39 gold) a potion of magic (104 gold) 2 potions of lignification (78 gold) [Shop] Cebusis's Armour Shop the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1074 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 buckler (45 gold) a +0 leather armour (20 gold) a +0 pair of gloves (45 gold) a +0 ring mail (40 gold) a +0 scale mail (40 gold) a +2 robe of positive energy (147 gold) [Shop] Xafuann's Food Emporium a meat ration (60 gold) a bread ration (60 gold) a royal jelly (24 gold) a bread ration (60 gold) a meat ration (60 gold) a bread ration (60 gold) a bread ration (60 gold) a bread ration (60 gold) a bread ration (60 gold) a bread ration (60 gold) a royal jelly (24 gold) [Shop] Duny's Food Boutique a bread ration (70 gold) a meat ration (70 gold) a bread ration (70 gold) a meat ration (70 gold) a meat ration (70 gold) a meat ration (70 gold) a meat ration (70 gold) a royal jelly (28 gold) a meat ration (70 gold) a royal jelly (28 gold) a royal jelly (28 gold) (0, 0, D:8) a +0 large shield (13, 10, D:8) 22 stones (16, -3, D:8) 14 stones (19, -7, D:8) a book of Maledictions (21, -2, D:8) 28 stones (27, 18, D:8) a +0 centaur barding (31, -6, D:8) an uncursed amulet of rage (31, -2, D:8) a +0 chain mail (31, 14, D:8) 22 bolts (44, -11, D:8) a +0 trident a +0 leather armour (44, 21, D:8) 19 stones (52, 9, D:8) a +0 flail (55, 4, D:8) 18 stones (55, 5, D:8) 25 sling bullets (62, -16, D:8) a +0 great mace Level 9 of the Dungeon (0, 0, D:9) 14 stones (1, 22, D:9) a +0 short sword a +0 cloak (2, -5, D:9) 19 arrows (5, 18, D:9) a +1 dagger of chaos a cursed +0 robe (20, 6, D:9) a +2 quarterstaff of protection a +0 hunting sling of velocity 23 sling bullets a +0 ring mail (21, 10, D:9) a sling bullet (22, 9, D:9) a sling bullet (22, 11, D:9) a sling bullet (30, -6, D:9) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (34, -2, D:9) a sack of spiders (35, -4, D:9) a +0 hand axe (39, -16, D:9) a wand of flame (4/48) a wand of confusion (23/48) a wand of random effects (26/48) (49, 0, D:9) a +0 robe (54, -4, D:9) a +0 mace Level 10 of the Dungeon (0, 0, D:10) a cursed -3 club a +0 leather armour (0, 11, D:10) an arrow (0, 14, D:10) a +0 shortbow 24 arrows (1, 8, D:10) an arrow (10, 21, D:10) 2 potions of lignification (12, 13, D:10) a +0 quarterstaff (15, 5, D:10) a +0 rapier (17, -1, D:10) a +0 flail (17, 20, D:10) 14 sling bullets (18, -2, D:10) a +0 flail a +0 leather armour a +0 whip a cursed +0 leather armour (19, -2, D:10) a +0 dagger a +0 mace a cursed +0 chain mail (19, 21, D:10) a +0 ring mail (26, -11, D:10) a +0 leather armour (26, -9, D:10) a +0 dagger (36, -19, D:10) a book of Beasts (38, 0, D:10) a book of Battle a potion of ambrosia (44, 0, D:10) a +0 giant club a +0 dire flail (46, -20, D:10) 19 tomahawks (46, -10, D:10) a wand of disintegration (12/24) (56, -2, D:10) 6 arrows a +0 shortbow a centaur corpse (57, -2, D:10) 13 arrows a +0 shortbow a centaur corpse an adder skeleton Level 11 of the Dungeon (0, 0, D:11) 14 stones (2, -6, D:11) 10 arrows (3, -6, D:11) 2 arrows the Ecumenical Temple