George Level 1 of the Dungeon (0, 0, D:1) 24 arrows (11, 7, D:1) a +0 club (18, 13, D:1) a +0 leather armour (20, -6, D:1) a +0 dagger (34, -4, D:1) a +0 club (36, -2, D:1) a +0 hand axe (37, 24, D:1) 13 stones (40, -2, D:1) 28 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 4, D:2) 23 sling bullets (12, 5, D:2) a +0 dagger (20, 3, D:2) 16 bolts (21, -13, D:2) a +0 ring mail (25, -23, D:2) a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (26, -21, D:2) a +0 whip a kobold corpse (skeletalised by now) (30, -8, D:2) a stone (31, -23, D:2) a frilled lizard corpse (32, -19, D:2) a +0 club (33, -6, D:2) a stone (33, 0, D:2) a stone (34, -22, D:2) a +0 dagger (35, -5, D:2) a +0 hunting sling 6 stones (35, -2, D:2) a stone (43, -17, D:2) a +0 club a goblin corpse (skeletalised by now) (44, -26, D:2) a +0 club (44, -19, D:2) 18 stones (46, 6, D:2) a dart slug corpse (49, 5, D:2) a bat corpse Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (unseen) (14, 0, D:3) 17 arrows