George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 20, D:1) a +0 club (4, 30, D:1) a +0 club (5, 14, D:1) a +0 leather armour (7, -6, D:1) a +0 hand axe (10, 3, D:1) a +0 mace (11, 4, D:1) 10 arrows (12, 38, D:1) a +0 hand axe (18, 4, D:1) an uncursed amulet of inaccuracy (18, 44, D:1) 2 stones (19, -3, D:1) 24 arrows (20, -3, D:1) a +0 leather armour (21, 44, D:1) a stone (31, 3, D:1) a +0 ring mail (34, 33, D:1) a +0 club (37, -7, D:1) 23 bolts (42, 30, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 19 arrows (5, 3, D:2) a tomahawk (6, 3, D:2) a tomahawk (7, -11, D:2) a frilled lizard skeleton (22, -8, D:2) an adder corpse (31, -1, D:2) a hobgoblin corpse (skeletalised by now) (32, -16, D:2) a jackal corpse (skeletalised by now) (32, -15, D:2) a +0 short sword (32, -1, D:2) a rat corpse (skeletalised by now) (32, 0, D:2) a frilled lizard corpse (skeletalised by now) (33, -2, D:2) a bat corpse (skeletalised by now) (39, -29, D:2) a +0 robe