George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -5, D:1) 23 arrows (6, -27, D:1) a +0 leather armour (6, -2, D:1) a +0 dagger (6, 20, D:1) a +0 whip (9, -22, D:1) 17 stones (9, -18, D:1) 25 stones (13, 6, D:1) a +0 club (14, 7, D:1) a +1 hand axe of chopping (21, -32, D:1) 13 stones (27, -33, D:1) 17 arrows (38, -9, D:1) a +0 dagger (40, 10, D:1) a +0 club (48, 11, D:1) a +0 whip (51, -9, D:1) a +0 dagger (53, 20, D:1) 2 stones (53, 22, D:1) a stone (53, 23, D:1) a stone (53, 26, D:1) a cursed +0 club (63, -11, D:1) 20 stones Level 2 of the Dungeon (0, 0, D:2) a stone a +0 club (5, 5, D:2) a stone (6, 6, D:2) a stone (22, -29, D:2) 18 stones (23, -5, D:2) a +0 club (25, -25, D:2) an adder corpse (skeletalised by now) (30, 12, D:2) a +0 dagger (42, -4, D:2) a stone (43, -4, D:2) a stone (45, -13, D:2) a cursed +0 buckler (47, -6, D:2) a +0 short sword a stone (52, -35, D:2) 11 poisoned needles (52, -21, D:2) 25 stones (55, -34, D:2) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a potion of curing (6, 8, D:4) a +0 dagger (12, -4, D:4) 20 stones (12, 0, D:4) a scorpion corpse (13, 7, D:4) 21 stones (20, 14, D:4) a +0 spear (22, -33, D:4) a +0 giant club (25, 1, D:4) a +0 hunting sling (29, 8, D:4) a +0 shield (30, 10, D:4) 15 gold pieces