George Level 1 of the Dungeon (0, 0, D:1) a stone (0, 3, D:1) a +0 club (6, -16, D:1) 16 arrows (6, 3, D:1) a cursed -1 club (10, -24, D:1) a +0 dagger (12, -20, D:1) a +0 spear (19, -4, D:1) a +0 dagger (19, 2, D:1) a +0 leather armour (19, 15, D:1) a +0 leather armour (22, -4, D:1) a +0 helmet (24, 22, D:1) a +0 robe (26, 7, D:1) a +0 hand axe of electrocution (36, -34, D:1) a stone (38, -35, D:1) a stone (39, -26, D:1) a +0 scale mail (42, -37, D:1) a +0 hunting sling (49, -10, D:1) a stone (49, -8, D:1) a stone (49, -5, D:1) 2 stones (57, -29, D:1) a +0 dagger (59, -22, D:1) 19 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, 5, D:2) a +0 whip (3, 8, D:2) a ball python corpse (7, 16, D:2) a quokka skeleton (8, -1, D:2) a +0 short sword (8, 16, D:2) a +0 club a +2 robe of fire resistance the human corpse of Jessica (skeletalised by now) (8, 20, D:2) 19 arrows (16, -2, D:2) a +0 leather armour (16, 20, D:2) a stone (17, 4, D:2) a +0 hand axe (18, 23, D:2) a stone (19, 26, D:2) a +0 whip 3 stones a kobold corpse (22, 27, D:2) a +0 flail (28, 35, D:2) a +0 chain mail (29, 20, D:2) a javelin (31, 20, D:2) a javelin (31, 21, D:2) a +0 mace (31, 31, D:2) a +0 spear (36, 13, D:2) a +0 chain mail (40, 2, D:2) a +0 club (42, 20, D:2) 17 stones (42, 23, D:2) a +0 short sword (43, 20, D:2) a +0 short sword (44, -5, D:2) a +0 flail (44, 0, D:2) 18 stones (45, 28, D:2) a +0 dagger a stone (50, -2, D:2) a +0 mace (51, -1, D:2) 32 bolts (53, 35, D:2) 21 bolts (57, 0, D:2) 25 sling bullets