George Level 1 of the Dungeon (0, 0, D:1) 3 stones (0, 18, D:1) 25 stones (1, 5, D:1) a stone (2, -3, D:1) a +0 hunting sling (13, 19, D:1) a +0 club (14, -8, D:1) 5 large rocks (17, 11, D:1) a +0 hunting sling (23, 27, D:1) a +0 mace (24, -8, D:1) a +0 short sword (26, -3, D:1) 17 poisoned needles (28, 2, D:1) 21 arrows (29, -9, D:1) a +0 hand axe (29, 5, D:1) a +0 club (33, 3, D:1) a +0 ring mail (35, -4, D:1) a +0 club (36, -4, D:1) a +0 dagger (37, -20, D:1) a +0 club (37, -9, D:1) a +0 whip (38, 9, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (6, 9, D:2) 18 sling bullets (12, 14, D:2) a worm corpse (16, 14, D:2) a +0 dagger a kobold corpse (23, 3, D:2) a +0 club (25, 21, D:2) 16 sling bullets (28, 23, D:2) a +0 club (29, -1, D:2) a +0 short sword (30, 1, D:2) a +0 short sword (30, 25, D:2) a +0 dagger (31, 1, D:2) a +0 short sword (31, 2, D:2) a stone (34, 19, D:2) a +0 dagger (38, 18, D:2) a +0 robe (43, 32, D:2) a +0 mace (45, 18, D:2) 19 arrows (45, 33, D:2) a +0 spear (46, 17, D:2) a cursed +0 robe (46, 20, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club an orc corpse (3, 25, D:3) a kobold corpse (5, 24, D:3) a quokka corpse (7, 21, D:3) a +0 club