George Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (14, -28, D:1) a cursed -1 club (15, 10, D:1) a +0 club (16, -33, D:1) a +0 hunting sling (27, -18, D:1) a +0 whip (32, 5, D:1) a +0 buckler (36, -21, D:1) 8 sling bullets (44, -12, D:1) 18 arrows (45, -21, D:1) a +0 club a stone Level 2 of the Dungeon (3, -21, D:2) a +0 hand axe of flaming (4, 1, D:2) 20 bolts (11, 2, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (13, -15, D:2) a +0 robe (17, -5, D:2) a kobold skeleton (19, -19, D:2) 18 bolts (19, -11, D:2) an adder skeleton (19, -10, D:2) a stone (21, -26, D:2) 24 sling bullets (22, -12, D:2) a stone (24, -15, D:2) 5 large rocks (26, -21, D:2) a +0 leather armour (26, -6, D:2) a +0 whip (32, -21, D:2) a +0 club (33, 4, D:2) 13 stones (39, -11, D:2) a stone (40, -11, D:2) a stone (41, -11, D:2) a stone (41, 3, D:2) a +0 whip (44, -11, D:2) a +0 dagger (44, -10, D:2) a +1 dagger of draining 2 stones (47, -1, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a bread ration (2, 8, D:3) a +0 trident a +0 scale mail (9, -1, D:3) 9 gold pieces (15, 18, D:3) a jackal corpse (19, 13, D:3) a +0 dagger