George Level 1 of the Dungeon (3, 10, D:1) a +0 hand axe (4, 17, D:1) a +0 club (6, -17, D:1) a +0 leather armour (12, -19, D:1) a +0 scale mail (12, 0, D:1) a +0 club (12, 1, D:1) a +0 club (15, 12, D:1) 14 arrows (23, 12, D:1) a +0 robe (24, 0, D:1) a +0 hand axe (25, -9, D:1) a +0 whip (26, 1, D:1) a +0 club (27, 1, D:1) a cursed +0 whip (31, 11, D:1) 20 stones (39, 10, D:1) a +0 club Level 2 of the Dungeon (2, -4, D:2) a +0 scale mail (2, 10, D:2) a +0 robe (2, 12, D:2) a +0 leather armour (2, 22, D:2) a +0 dagger (18, 30, D:2) a +0 scale mail (19, -1, D:2) a +0 club (20, -12, D:2) a +0 dagger (21, 2, D:2) a +0 dagger (22, -1, D:2) a +0 dagger (28, 1, D:2) a +0 flail (39, 2, D:2) 22 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (16, -11, D:3) 30 bolts (29, -25, D:3) a stone (30, -21, D:3) a +0 short sword (31, -8, D:3) a +0 leather armour (38, -24, D:3) 13 bolts Level 4 of the Dungeon (0, 1, D:4) a +0 dagger (10, -35, D:4) a +0 mace (13, -7, D:4) a +0 club a +0 ring mail a cursed -3 club (15, -7, D:4) a +0 ring mail (20, -22, D:4) a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 ring mail (20, -21, D:4) a +0 short sword (21, -21, D:4) a +0 flail (27, -15, D:4) a +0 hand axe (28, 10, D:4) 22 poisoned needles (34, 15, D:4) a +0 chain mail (38, -15, D:4) a +1 mace of protection a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (15, -10, D:5) 16 poisoned needles (17, 10, D:5) 10 poisoned needles (27, -31, D:5) the +8 quarterstaff of Massacring {venom, *Slow rC+ MR- Dex+9} It poisons the flesh of those it strikes. It affects your dexterity (+9). It protects you from cold. It affects your resistance to hostile enchantments. It may slow you when you take damage. (35, -35, D:5) a +2 dagger of holy wrath a +0 hand axe an orc corpse an orc corpse (36, -38, D:5) a +0 dagger a cursed +0 robe (36, -35, D:5) a +0 flail a +0 dagger a +0 leather armour (47, -28, D:5) a scorpion corpse (48, -29, D:5) a worm corpse (48, -28, D:5) a worm corpse the Ecumenical Temple