George Level 1 of the Dungeon (5, -32, D:1) 8 stones (7, -29, D:1) a +0 club (8, -31, D:1) a +0 whip (11, -33, D:1) a +0 leather armour (13, -25, D:1) a stone (14, -25, D:1) a stone (15, -28, D:1) 20 stones (17, -25, D:1) a +0 dagger (18, -36, D:1) 2 stones (24, -36, D:1) 18 arrows (26, 4, D:1) an uncursed ring of wizardry (27, -22, D:1) a +0 club (28, 4, D:1) a +0 robe (30, -44, D:1) a +0 club (34, -18, D:1) a stone (35, -24, D:1) a +0 club (36, -16, D:1) a +0 short sword 4 stones (49, -21, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (1, -2, D:2) a +2 dagger of venom (5, -3, D:2) a +0 club a kobold corpse (skeletalised by now) (6, -7, D:2) a stone (6, -6, D:2) a stone (6, -4, D:2) a stone (6, -3, D:2) a quokka corpse (skeletalised by now) (8, 5, D:2) a +0 hunting sling (9, -11, D:2) a +0 club (11, 7, D:2) a +0 club (11, 8, D:2) a +0 dagger a goblin corpse (14, 5, D:2) a +0 scale mail (14, 13, D:2) a +0 dagger (17, 7, D:2) a +0 scale mail (18, 2, D:2) a +0 club a goblin corpse (29, 5, D:2) an adder corpse (32, 4, D:2) a +1 short sword of venom (34, 14, D:2) a +2 flail of holy wrath a +0 club a scroll of fog 15 gold pieces a +0 club