George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 1, D:1) a +0 club (16, -16, D:1) 12 poisoned needles (18, -17, D:1) 19 arrows (19, 4, D:1) a cursed +0 club (24, -22, D:1) a +0 whip (29, 16, D:1) a +0 club (36, 4, D:1) a +0 mace (37, -8, D:1) a +0 dagger (40, 3, D:1) a +0 club (44, -19, D:1) a +0 club Level 2 of the Dungeon (9, 2, D:2) a jackal corpse (skeletalised by now) (10, 2, D:2) a jackal corpse (skeletalised by now) (22, -18, D:2) an uncursed amulet of the gourmand a +3 ring of strength (22, 18, D:2) a jackal corpse (skeletalised by now) (22, 19, D:2) a jackal corpse (skeletalised by now) (23, 1, D:2) a +0 club (26, -16, D:2) 19 arrows (26, 25, D:2) 16 arrows (28, 17, D:2) 8 bolts (41, -7, D:2) a +0 scale mail (47, -6, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, 8, D:3) a +0 club a kobold corpse (20, 10, D:3) 3 tomahawks (24, 10, D:3) a +0 short sword a +0 hand axe a cursed +0 ring mail a cursed -1 dagger a +0 ring mail (29, 2, D:3) a rat corpse (30, 1, D:3) 2 large rocks (37, 0, D:3) a goblin corpse (51, 7, D:3) a +0 dagger (unseen) (51, 13, D:3) a goblin corpse