George Level 1 of the Dungeon (0, 0, D:1) 12 poisoned needles (2, 2, D:1) 24 arrows (5, 2, D:1) a rat corpse (7, -3, D:1) a +0 club (9, 27, D:1) a dart slug corpse (12, 7, D:1) a bat corpse (12, 25, D:1) a +0 mace (13, -8, D:1) a +0 club (14, 8, D:1) 21 stones (15, -3, D:1) 18 arrows (15, -2, D:1) a +0 hand axe (15, 2, D:1) a +0 ring mail (20, 12, D:1) a +0 club (26, 0, D:1) a frilled lizard corpse (skeletalised by now) (27, 5, D:1) a +0 dagger (28, -2, D:1) a bat corpse (skeletalised by now) (29, 0, D:1) a bat corpse (skeletalised by now) (31, 19, D:1) a stone (31, 20, D:1) a stone (31, 24, D:1) a +2 whip of pain (33, 15, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (6, 7, D:2) a dart slug corpse (7, 5, D:2) 10 gold pieces (10, -4, D:2) 12 stones (10, -1, D:2) a +0 war axe (11, -1, D:2) a scroll of identify (12, 3, D:2) 2 gold pieces (14, 8, D:2) a scroll of enchant weapon