George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 1, D:1) a +0 club (0, 27, D:1) a +0 hand axe 23 bolts (1, 39, D:1) a +0 short sword (2, 26, D:1) a +0 ring mail (5, 30, D:1) a +0 whip (6, 30, D:1) a +0 dagger (15, 16, D:1) a +0 club (15, 19, D:1) a +0 spear (19, 29, D:1) 13 sling bullets (22, 25, D:1) 24 arrows (24, 33, D:1) 20 stones (25, 6, D:1) 21 stones (26, 20, D:1) a +0 hunting sling (33, 13, D:1) a +0 hand axe (33, 24, D:1) a +0 club (34, 25, D:1) a +0 club (34, 36, D:1) a +0 large shield (35, 22, D:1) 29 stones (40, 16, D:1) 16 poisoned needles (42, 0, D:1) a cursed +0 leather armour (42, 36, D:1) a +0 robe (43, 39, D:1) a +0 spear (44, 32, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, -6, D:2) a cursed -2 club (6, -10, D:2) 7 stones (6, -2, D:2) an adder corpse (17, 5, D:2) an adder corpse (18, 2, D:2) a frilled lizard corpse (skeletalised by now) a worm corpse (23, 19, D:2) a +0 hand axe a +0 scale mail the human corpse of Terence (31, 14, D:2) a +0 whip (32, 2, D:2) 16 arrows (33, -12, D:2) 17 bolts (43, -6, D:2) a frilled lizard corpse (44, -7, D:2) a potion of curing (48, 10, D:2) 6 large rocks (50, 10, D:2) 18 arrows (54, 10, D:2) a bat corpse (skeletalised by now)