George Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -2, D:1) 29 stones (6, 0, D:1) a potion of heal wounds (7, 29, D:1) a royal jelly (8, 33, D:1) 19 arrows (15, 26, D:1) a +0 short sword (16, 8, D:1) a royal jelly (16, 27, D:1) a cursed -1 dagger (24, 5, D:1) a +0 club (25, 21, D:1) a +2 spear of flaming (26, 31, D:1) a +0 robe (32, 31, D:1) 23 arrows (42, 37, D:1) a potion of haste (44, 12, D:1) a meat ration (49, 38, D:1) a potion of mutation Level 2 of the Dungeon (0, 0, D:2) 25 stones (5, 26, D:2) a +0 club (8, -4, D:2) a +0 buckler (13, 16, D:2) a potion of brilliance (17, 2, D:2) 10 sling bullets (17, 13, D:2) a bread ration (18, -10, D:2) a +0 robe (19, 5, D:2) a +0 club (25, 14, D:2) a +0 robe (27, 23, D:2) 17 stones (31, 12, D:2) 18 bolts (32, 16, D:2) a +0 club (36, 17, D:2) a meat ration (49, -6, D:2) a +0 leather armour (49, 11, D:2) a potion of curing (53, 10, D:2) 26 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 flail of holy wrath (unseen) (9, 1, D:3) a +0 short sword a kobold corpse (21, 10, D:3) a +0 dagger (24, 1, D:3) a +0 club a goblin corpse (skeletalised by now) (36, 13, D:3) a quokka corpse (skeletalised by now) (41, -7, D:3) a +0 ring mail (42, 16, D:3) a potion of might (47, 17, D:3) a +0 ring mail (53, 1, D:3) a ball python corpse (skeletalised by now)