George Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -15, D:1) a +0 dagger (6, -42, D:1) a +0 robe (8, -34, D:1) a +3 short sword of speed (9, -32, D:1) a stone (10, -31, D:1) 2 stones (11, -11, D:1) a +0 club (16, -9, D:1) a +0 dagger (17, -46, D:1) a +0 ring mail (29, -17, D:1) 10 bolts (30, -16, D:1) a stone (32, -20, D:1) a +0 dagger (33, -24, D:1) a +0 short sword (33, -22, D:1) a +0 dagger (35, -29, D:1) a +0 dagger (36, -5, D:1) a +0 robe (44, -40, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (18, 3, D:2) a +0 hand axe (21, -1, D:2) a +0 blowgun (28, -7, D:2) a cursed -3 trident (32, 1, D:2) a goblin corpse (skeletalised by now) (34, 0, D:2) a +0 scale mail (36, 13, D:2) 11 stones (36, 17, D:2) 7 arrows (37, 5, D:2) 19 stones (42, -18, D:2) 23 bolts (46, 2, D:2) a stone (46, 3, D:2) a stone (46, 5, D:2) an uncursed ring of wizardry (46, 6, D:2) a cursed +0 club a rat corpse (59, -15, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) an uncursed amulet of harm (5, 1, D:3) 13 gold pieces (6, 1, D:3) a jackal corpse (23, 5, D:3) a +0 club