George Level 1 of the Dungeon (0, 2, D:1) a stone (2, 6, D:1) a stone (2, 7, D:1) a +0 dagger (3, 29, D:1) 9 stones (4, 9, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (6, -4, D:1) 30 stones (7, 20, D:1) 11 stones (7, 27, D:1) a bat corpse (skeletalised by now) (7, 29, D:1) 12 arrows (7, 32, D:1) a +0 dagger (8, 21, D:1) a frilled lizard corpse (skeletalised by now) (9, 21, D:1) a +0 spear (11, 35, D:1) a +0 dagger a rat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (14, 30, D:1) a bat corpse (skeletalised by now) (16, 10, D:1) a +0 club (16, 11, D:1) a stone (16, 12, D:1) a stone (16, 13, D:1) a stone (16, 14, D:1) a stone 17 arrows (16, 15, D:1) a stone (16, 17, D:1) a leopard gecko corpse (skeletalised by now) (17, 8, D:1) a +0 mace 4 stones (22, 2, D:1) a +0 leather armour (22, 7, D:1) a +0 robe (23, 0, D:1) a +0 club (45, 23, D:1) 10 bolts Level 2 of the Dungeon (0, 0, D:2) 5 gold pieces (7, -23, D:2) a bat corpse (9, -3, D:2) a rat corpse