George Level 1 of the Dungeon (0, 0, D:1) 29 stones (7, -1, D:1) a +0 robe (12, 11, D:1) a +0 hunting sling (16, 19, D:1) a +0 chain mail (18, 0, D:1) a +3 whip 2 stones (22, -7, D:1) a +0 dagger (23, -8, D:1) a +0 hand axe 12 sling bullets (24, -12, D:1) a +0 club (24, 0, D:1) a stone (25, 4, D:1) 18 stones (48, 11, D:1) 12 arrows (53, 21, D:1) a +0 ring mail Level 2 of the Dungeon (0, 14, D:2) a +0 leather armour (2, 4, D:2) 30 sling bullets (9, 1, D:2) a +0 dagger (11, 16, D:2) a +0 club (16, 26, D:2) a +0 robe (19, 35, D:2) a cursed -2 hand axe (19, 38, D:2) a +0 club (25, 12, D:2) a +0 club (34, 41, D:2) a +0 ring mail (35, 26, D:2) 5 stones (36, 49, D:2) a cursed -3 club (38, 45, D:2) a +0 trident (42, 50, D:2) a +0 spear a +0 flail (43, 28, D:2) 9 stones (44, 33, D:2) 16 stones (48, 16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 1, D:3) a +0 club (17, 6, D:3) a +0 ring mail (31, 34, D:3) a +0 club (unseen) (42, 27, D:3) a +0 flail (43, 27, D:3) a +0 dagger (44, 43, D:3) a leopard gecko corpse (skeletalised by now) (44, 45, D:3) a +0 quarterstaff (45, 12, D:3) a +0 spear (45, 46, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 3 gold pieces