George Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, -18, D:1) a cursed -3 club (12, -8, D:1) a frilled lizard corpse (skeletalised by now) (15, -19, D:1) 32 stones (23, -7, D:1) a +0 hand axe (23, -5, D:1) a +0 falchion (25, -13, D:1) a +0 hunting sling (25, -10, D:1) 14 stones (25, -7, D:1) a +0 spear (25, -5, D:1) a +0 mace (28, -22, D:1) a +0 club (28, 1, D:1) a rat corpse (skeletalised by now) (29, -6, D:1) a +0 spear (34, -20, D:1) a stone (34, -18, D:1) 4 stones a +2 whip of venom (36, -13, D:1) a +0 leather armour (37, -26, D:1) 20 stones (46, -7, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a cursed -1 club a goblin corpse (1, -1, D:2) a quokka corpse (3, -11, D:2) a +0 leather armour (5, 2, D:2) a +0 club (unseen) (5, 3, D:2) a +0 dagger (unseen) (7, -13, D:2) a leopard gecko corpse