George Level 1 of the Dungeon (0, 0, D:1) 16 poisoned needles (0, 9, D:1) a +0 club (2, 6, D:1) a +0 helmet (2, 15, D:1) a +0 club (11, 6, D:1) a stone (12, 4, D:1) a +0 short sword a stone (16, 10, D:1) a +0 leather armour (22, 35, D:1) a +0 club (22, 38, D:1) a +0 hand axe (25, 6, D:1) a +0 club (33, 46, D:1) a cursed -2 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (1, -16, D:2) a +1 helmet of intelligence (14, -6, D:2) 13 arrows (15, 3, D:2) 25 stones (16, -16, D:2) 11 arrows (16, -2, D:2) 2 stones (18, -4, D:2) a stone (24, -25, D:2) 25 stones (34, -25, D:2) a +0 mace (39, 0, D:2) a stone (39, 18, D:2) a cursed -3 spear (40, -15, D:2) 24 arrows (40, 0, D:2) a stone (49, 15, D:2) a +0 leather armour (49, 21, D:2) a +0 spear (51, -13, D:2) a +0 short sword (53, -7, D:2) a +0 club (54, 16, D:2) 29 arrows (56, -9, D:2) a +0 hunting sling 24 sling bullets (61, -19, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 2 scrolls of amnesia (3, 22, D:3) a +0 dagger (4, 21, D:3) a +0 club (6, -4, D:3) a +0 robe (6, -3, D:3) a +0 dagger a +0 robe (7, -5, D:3) a +0 mace a +0 ring mail (8, -3, D:3) a +0 dagger a +0 robe (10, 17, D:3) a +0 leather armour (23, 27, D:3) a +0 robe (25, 10, D:3) 17 arrows (34, 6, D:3) 12 stones (48, -12, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 14 sling bullets (6, -6, D:4) a +0 hand axe (8, -6, D:4) 2 tomahawks (8, -5, D:4) a +0 short sword (10, 8, D:4) a +0 robe (11, 2, D:4) a +0 hunting sling (13, -15, D:4) 13 stones (32, 2, D:4) a +0 flail (40, 20, D:4) 32 stones (50, 1, D:4) 10 poisoned needles Level 5 of the Dungeon [Shop] Deannuar's Gadget Boutique a wand of random effects (35/48) (185 gold) a wand of random effects (21/48) (115 gold) a fan of gales (400 gold) a wand of polymorph (15/24) (170 gold) a wand of flame (17/48) (95 gold) a lightning rod (4/4) (400 gold) a wand of acid (10/15) (280 gold) a wand of confusion (24/48) (195 gold) a wand of lightning (2/15) (60 gold) a wand of confusion (28/48) (225 gold) a phantom mirror (300 gold) a phantom mirror (300 gold) a lamp of fire (400 gold) (0, 0, D:5) a +0 whip a +0 whip (0, 1, D:5) a +0 whip a +0 short sword a +0 short sword a +0 club (4, -17, D:5) a +0 giant club (16, 15, D:5) 15 stones (17, -9, D:5) 27 arrows (18, -7, D:5) 17 sling bullets (40, -2, D:5) 19 arrows (41, 1, D:5) 28 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (0, 1, D:6) a +0 club a +0 leather armour a +0 dagger a +0 robe (12, 0, D:6) a +0 giant spiked club (15, -7, D:6) a +0 dagger (18, -9, D:6) a +0 pair of gloves (22, -5, D:6) a +0 giant spiked club (37, 1, D:6) a +0 dagger a +0 robe (38, 1, D:6) a +0 club a +0 leather armour a +0 war axe (44, 30, D:6) a cursed -2 giant club (46, 15, D:6) a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) 24 stones (9, 26, D:7) a book of Minor Magic (22, 23, D:7) the +7 war axe of Kehuigh {flame, MR+ Int-3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It affects your resistance to hostile enchantments. It makes you more stealthy. (24, 3, D:7) a cursed -1 club (28, -2, D:7) a +0 short sword (28, -1, D:7) a +0 leather armour (28, 7, D:7) a +0 hand axe (28, 16, D:7) a +0 animal skin (29, 5, D:7) a stone (29, 7, D:7) 41 stones a +0 leather armour a +0 mace of venom a +0 chain mail (30, 4, D:7) a stone (45, 11, D:7) 7 sling bullets (47, -2, D:7) a +0 ring mail (49, -3, D:7) a +1 whip of electrocution a +0 robe (51, 14, D:7) a +0 ring mail a cursed -2 dagger a +0 mace a +0 chain mail a +0 trident (51, 15, D:7) a +0 robe a +0 dagger (63, 28, D:7) a +0 scimitar Level 8 of the Dungeon (0, 0, D:8) 29 sling bullets (1, -3, D:8) 24 arrows (4, 9, D:8) 14 stones (8, -2, D:8) 15 gold pieces (12, 11, D:8) 17 poisoned needles the Ecumenical Temple