George Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -32, D:1) a +0 chain mail (10, -41, D:1) a +0 club (11, -42, D:1) a +0 hunting sling (11, -12, D:1) a +0 hat (20, -1, D:1) 13 stones (34, -35, D:1) a bat corpse (skeletalised by now) (38, -7, D:1) a cursed +0 robe (41, -9, D:1) a +0 hand axe (42, -48, D:1) a +0 dagger (44, -37, D:1) a bat corpse (skeletalised by now) (55, -6, D:1) 16 stones (55, 2, D:1) 12 gold pieces (55, 3, D:1) a +0 cloak (55, 4, D:1) a +0 hand axe (56, 2, D:1) 7 gold pieces (56, 3, D:1) a scroll of identify (56, 4, D:1) a +0 ring mail (57, 2, D:1) 25 stones (57, 3, D:1) a scroll of immolation (57, 4, D:1) 11 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip (6, -1, D:2) an adder corpse (9, -6, D:2) a +0 whip (11, -9, D:2) a dart slug corpse (11, -8, D:2) a +0 robe (12, -6, D:2) a +0 short sword a kobold corpse (16, -13, D:2) 8 gold pieces Level 4 of the Dungeon (0, 0, D:4) a potion of degeneration