George Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 16, D:1) a +0 robe (6, 0, D:1) a +0 short sword (18, 24, D:1) a +0 dagger (19, -14, D:1) a stone (20, 20, D:1) 20 bolts (22, -14, D:1) a stone (24, -14, D:1) 3 stones (33, -20, D:1) a +0 club (43, -3, D:1) 13 bolts Level 2 of the Dungeon (0, 0, D:2) 14 stones (2, -11, D:2) a +0 club (14, 11, D:2) a rat corpse (15, -7, D:2) a jackal skeleton (17, -4, D:2) a +0 hand axe (19, 17, D:2) a +0 club (20, 10, D:2) a +0 hunting sling (20, 11, D:2) a +0 hunting sling (20, 16, D:2) a +0 whip (33, 16, D:2) a stone (34, 16, D:2) a stone (36, 4, D:2) a cursed -1 war axe (41, -15, D:2) a +0 dagger a goblin corpse (skeletalised by now) (45, 3, D:2) a hobgoblin corpse (skeletalised by now) (47, 3, D:2) a +0 club a kobold corpse (skeletalised by now) (48, 16, D:2) 15 arrows (49, 3, D:2) a book of Misfortune (49, 21, D:2) 21 stones (52, 2, D:2) a +0 robe (52, 18, D:2) a +0 dagger a kobold corpse