George Level 1 of the Dungeon (0, 0, D:1) 16 stones (5, 24, D:1) a +0 dagger (5, 25, D:1) a +0 robe (12, 35, D:1) a +0 centaur barding (13, 23, D:1) 11 stones (20, 43, D:1) a +0 leather armour (25, 45, D:1) a stone (26, 12, D:1) a +0 dagger a +0 club (26, 23, D:1) a +0 hunting sling (28, 12, D:1) a +0 club (28, 45, D:1) a stone (30, 0, D:1) 27 arrows (30, 14, D:1) a +0 mace (31, 45, D:1) a +0 short sword 2 stones (33, 5, D:1) a +0 leather armour (33, 21, D:1) a +0 short sword (33, 25, D:1) 20 stones (36, 26, D:1) a rat corpse (skeletalised by now) (38, 11, D:1) a +0 spear (44, 26, D:1) a jackal skeleton (44, 29, D:1) a kobold corpse (skeletalised by now) (44, 31, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a rat corpse (12, 14, D:2) a leopard gecko corpse (13, 12, D:2) a bat corpse (13, 14, D:2) a frilled lizard corpse (24, 11, D:2) a +0 club (unseen) (25, 13, D:2) a goblin corpse