George Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (11, 5, D:1) a +0 short sword (17, -3, D:1) a +0 club (19, -27, D:1) a stone (19, 0, D:1) a +0 leather armour (21, -27, D:1) a stone (22, -27, D:1) 21 arrows (22, -26, D:1) 19 stones (25, -27, D:1) a cursed -1 club (29, -23, D:1) 29 stones (31, -30, D:1) a +0 club a stone (33, -31, D:1) a stone (34, -31, D:1) a stone (34, 3, D:1) 24 arrows (35, -32, D:1) a stone (37, 6, D:1) a +0 club (39, -1, D:1) 14 stones (42, 2, D:1) 15 bolts Level 2 of the Dungeon (0, 6, D:2) a +1 whip of electrocution (1, 21, D:2) a +0 dagger a +0 hunting sling 18 sling bullets (2, 23, D:2) a +0 club (31, -3, D:2) a +0 club (33, 41, D:2) a +0 spear (40, 11, D:2) 18 stones (42, 31, D:2) a jackal corpse (46, 5, D:2) a +0 club a +0 club (52, 20, D:2) a jackal corpse (52, 31, D:2) a +0 short sword (53, -4, D:2) a +0 leather armour (55, 40, D:2) a +0 hunting sling 22 stones a +0 dagger (55, 42, D:2) a +0 dagger a +0 animal skin a +0 helmet a cursed -3 club a +0 club the hobgoblin corpse of Robin (skeletalised by now) (59, -9, D:2) 19 stones (60, 25, D:2) an uncursed ring of teleportation a potion of brilliance (61, 24, D:2) a +0 dagger