George Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, -1, D:1) a rat corpse (skeletalised by now) (5, 21, D:1) 20 stones (15, -2, D:1) a +0 club (16, -12, D:1) a +0 club (16, -3, D:1) a goblin corpse (skeletalised by now) (19, 31, D:1) a +3 short sword a stone (19, 34, D:1) a stone (19, 35, D:1) a stone (19, 36, D:1) a stone (19, 37, D:1) a stone (28, 34, D:1) 17 bolts (30, 30, D:1) a +0 ring mail (37, -4, D:1) a +0 short sword (42, -1, D:1) a stone (47, 10, D:1) a stone (48, 7, D:1) a +0 short sword (53, 3, D:1) a +0 dagger (54, 4, D:1) a +0 whip (57, 16, D:1) 7 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 morningstar (6, 0, D:2) a +4 dagger of draining (unseen) (6, 1, D:2) a +0 club (unseen) (6, 3, D:2) a +0 dagger a +0 club a goblin corpse a hobgoblin corpse (7, 2, D:2) a +0 dagger (7, 24, D:2) a quokka corpse (8, 3, D:2) a +0 spear (unseen) (8, 4, D:2) a +0 club (9, 22, D:2) a jackal corpse (11, 11, D:2) a +0 helmet