George Level 1 of the Dungeon (0, 0, D:1) 7 javelins (0, 26, D:1) a +0 club (14, -2, D:1) a +0 ring mail (14, 2, D:1) 27 stones (14, 4, D:1) a +0 club (15, 28, D:1) a +0 club a +0 club (15, 30, D:1) a +0 club (16, 27, D:1) a +0 leather armour (17, 7, D:1) 19 arrows (24, -2, D:1) a +0 scale mail (29, 4, D:1) a +0 club (32, -8, D:1) a +0 scale mail (32, 10, D:1) a +0 dagger (35, -7, D:1) a +0 whip (35, 16, D:1) 19 arrows (40, 24, D:1) 19 arrows (41, 8, D:1) 17 stones (42, -2, D:1) a +0 club (42, -1, D:1) a stone (42, 1, D:1) a stone (43, -2, D:1) a stone (50, 4, D:1) 9 poisoned needles (58, 18, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) 22 sling bullets (3, -9, D:2) 13 stones (4, -12, D:2) 14 sling bullets (6, -3, D:2) 10 stones (12, -5, D:2) 23 stones (15, 1, D:2) a +0 hunting sling (21, -33, D:2) 8 stones (23, -6, D:2) a +0 hunting sling 25 sling bullets (24, -10, D:2) 27 sling bullets (25, -24, D:2) 4 javelins (25, -6, D:2) 3 sling bullets (26, -8, D:2) a +0 club (26, 2, D:2) a +0 halberd (27, -27, D:2) a +0 short sword (27, -8, D:2) a sling bullet (27, -6, D:2) a sling bullet (28, -8, D:2) a sling bullet (28, -1, D:2) a +0 short sword (29, -26, D:2) a +0 mace (31, -1, D:2) a +0 whip (38, -5, D:2) 18 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (11, -6, D:3) 21 stones (14, -5, D:3) a +0 short sword (23, -2, D:3) 4 needles of confusion (31, -7, D:3) a +2 dagger of speed (35, 4, D:3) 4 stones (35, 14, D:3) a stone (38, -30, D:3) 19 stones (38, 15, D:3) a +0 club (38, 16, D:3) a +0 dagger (40, -28, D:3) 17 poisoned needles (41, 1, D:3) a +0 hand axe (42, -21, D:3) a cursed -1 club (43, 15, D:3) a +0 naga barding (45, -6, D:3) a +0 war axe Level 4 of the Dungeon (5, 9, D:4) a cursed -1 hunting sling (7, 12, D:4) 14 poisoned needles (7, 16, D:4) a +0 mace (7, 17, D:4) a +0 flail a +0 leather armour a +0 mace (7, 36, D:4) a +0 club a +0 leather armour (16, 3, D:4) a +0 mace (21, 0, D:4) 25 stones (23, 31, D:4) 26 arrows (26, 43, D:4) a +0 rapier (32, 15, D:4) a book of Necromancy (48, 9, D:4) a +0 mace (50, 1, D:4) a cursed -1 dagger Level 5 of the Dungeon (0, 0, D:5) 20 arrows (1, 43, D:5) 6 arrows (14, 23, D:5) a +0 dagger a +0 ring mail (15, 23, D:5) a +0 flail a +0 scale mail (15, 25, D:5) a +0 dagger a +0 robe (16, 25, D:5) a +0 club (28, 13, D:5) the +11 whip of the Dragonfly {drain, *Rage rElec rPois rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It may make you go berserk in combat. (31, 16, D:5) a book of Necromancy (49, 41, D:5) a +0 hand axe (50, 40, D:5) a +0 flail (50, 41, D:5) a +0 leather armour (60, 56, D:5) 28 stones Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (1, -26, D:6) a +0 mace (2, 18, D:6) a +0 ring mail (2, 24, D:6) 6 stones (3, -20, D:6) a +0 morningstar (12, -13, D:6) 15 stones (14, 27, D:6) a +0 dagger (18, -15, D:6) a +0 dagger a +0 robe (19, 19, D:6) a +0 halberd a +0 robe (21, -15, D:6) a +0 rapier (38, 23, D:6) the +11 hand axe of Keum One {flame, +Rage rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It lets you go berserk. (53, -30, D:6) 15 arrows (57, -21, D:6) a +0 war axe (60, -10, D:6) 23 bolts Level 7 of the Dungeon (10, 7, D:7) a +0 dagger a +0 robe (12, 6, D:7) 20 stones (20, 6, D:7) an uncursed amulet of inaccuracy (22, 30, D:7) a +0 robe a +4 halberd (23, 30, D:7) a +0 robe a +3 flail (23, 31, D:7) a +0 robe a +3 war axe (24, 32, D:7) a +3 spear a +0 robe (30, 2, D:7) a +0 ring mail of fire resistance (35, 14, D:7) a +0 hunting sling (50, 6, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 11 arrows (3, 0, D:8) an arrow (4, -8, D:8) a +0 chain mail (5, -1, D:8) an arrow (6, -2, D:8) 2 arrows (7, -2, D:8) 25 stones (9, 11, D:8) a sky beast corpse (11, 0, D:8) 16 stones the Ecumenical Temple