George Level 1 of the Dungeon (0, 0, D:1) an uncursed amulet of faith (3, 10, D:1) a goblin corpse (skeletalised by now) (4, 8, D:1) a ball python corpse (skeletalised by now) (8, 3, D:1) a frilled lizard corpse (9, 4, D:1) a +0 robe (9, 21, D:1) a +0 robe (11, 5, D:1) 17 bolts (11, 39, D:1) a +0 dagger (14, 24, D:1) a cursed +0 robe (14, 39, D:1) a stone (15, -3, D:1) a +0 club (15, 3, D:1) 24 stones (16, 12, D:1) a cursed -2 hand axe (16, 38, D:1) a stone (21, 0, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (23, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (25, 9, D:1) a +0 dagger (30, 29, D:1) a cursed +0 helmet (34, 41, D:1) a +0 halberd (37, 41, D:1) a +0 club (40, 30, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a cursed +0 robe (4, -6, D:2) a +0 leather armour (4, -2, D:2) an adder corpse (5, -3, D:2) a scroll of blinking (10, -2, D:2) 15 sling bullets