George the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 4, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +3 chain mail of fire resistance (19, 1, D) an uncursed amulet of harm (20, 0, D) a +0 antimagic morningstar (20, 1, D) a scroll of holy word (22, 0, D) an uncursed staff of earth (22, 1, D) a box of beasts (23, 0, D) a crystal ball of energy (23, 1, D) the +7 mace "Juneohek" {freeze, +Fly rF+ rC+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It protects you from cold. It lets you fly. (24, 0, D) a +0 robe (24, 1, D) the +6 great sword of Checkmate {distort, *Corrode MR+ Str+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+6). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (25, 0, D) an uncursed staff of fire (25, 1, D) an uncursed ring of protection from cold (26, 0, D) a sack of spiders (26, 1, D) a +2 demon blade of electrocution (27, 1, D) a +2 buckler of protection (28, 0, D) a +3 shortbow of flaming (28, 1, D) an uncursed staff of air (29, 0, D) a phial of floods (29, 1, D) a +5 shortbow of flaming (34, 28, D) a +0 scimitar (35, 0, D) a +1 shortbow of freezing (35, 14, D) a lamp of fire (35, 15, D) a +2 ring mail of magic resistance (35, 28, D) the amulet of Qyguad {Inacc rC- Str+6 Int+4 Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+6). It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to cold. (36, 0, D) an uncursed staff of energy (36, 1, D) a +2 broad axe of pain (36, 14, D) a book of the Sky (36, 28, D) a book of Beasts (36, 29, D) Momu's Collected Works on Earthen Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Blade Hands Transmutation 5 c - Statue Form Transmutation/Earth 6 d - Dragon Form Transmutation 7 (37, 1, D) a +2 long sword of holy wrath (37, 15, D) a +1 whip of electrocution (37, 35, D) a +0 trident (37, 36, D) 4 scrolls of amnesia (38, 0, D) an uncursed staff of wizardry (38, 1, D) a book of the Sky (38, 14, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (38, 15, D) the ring of Ephemeral Luck {*Drain +Blink rPois EV+2 Int-5} [ring of evasion] It affects your evasion (+2). It affects your intelligence (-5). It protects you from poison. It lets you blink. It causes draining when unequipped. (38, 28, D) a book of Callings (38, 29, D) a lamp of fire (38, 35, D) a +0 glaive (38, 36, D) a +0 broad axe of chopping (38, 37, D) a +0 dagger (unseen) (39, 0, D) a phial of floods (39, 1, D) a book of Necromancy (39, 14, D) an uncursed staff of conjuration (39, 15, D) a +2 plate armour of fire resistance (39, 28, D) a crystal ball of energy (39, 29, D) a +2 rapier of draining (39, 36, D) a +0 dagger a +0 robe a +4 ring of evasion a +0 dagger a +0 robe a +3 great sword a +0 robe a +0 dagger a +0 robe a cursed +0 great sword the +3 leather armour of the King of the Hill {Regen+ Int+5 SInv} It affects your intelligence (+5). It lets you see invisible. It increases your rate of regeneration. a human corpse a human skeleton (40, 0, D) a +2 glaive of distortion (40, 1, D) a book of Maledictions (40, 15, D) an uncursed ring of poison resistance (40, 21, D) a shapeshifter corpse (40, 28, D) a +4 spear of flaming (40, 29, D) a lightning rod (2/4) (40, 35, D) a +1 glaive of venom (unseen) (40, 36, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (unseen) (40, 37, D) a +0 scimitar (unseen) (41, 0, D) a lightning rod (2/4) (41, 1, D) a +4 ring of strength (41, 14, D) a +2 halberd of flaming (41, 28, D) an uncursed staff of death (41, 29, D) a +0 flail (42, 1, D) the Guide on Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Conjure Flame Conjuration/Fire 3 e - Venom Bolt Conjuration/Poison 5 (42, 14, D) a +3 great sword of distortion (42, 19, D) a +2 hand crossbow of freezing (43, 14, D) a +5 trident of piercing (43, 15, D) an uncursed staff of wizardry (43, 29, D) a lightning rod (2/4) (49, 0, D) a +0 dagger (49, 1, D) a +0 buckler a +0 scimitar (49, 12, D) the +0 leather armour of Cagask {rC++} It greatly protects you from cold. (49, 24, D) a +0 flail of crushing (49, 36, D) a lightning rod (2/4) (49, 37, D) a +3 lajatang of pain (50, 0, D) a book of Conjurations (50, 1, D) a +2 robe of resistance (50, 5, D) a +4 battleaxe of electrocution (50, 12, D) a +3 plate armour of cold resistance (50, 13, D) a +4 plate armour of magic resistance (50, 25, D) a +4 long sword of holy wrath (50, 36, D) an uncursed staff of earth (50, 37, D) the cursed +1 rapier "Impbane" {pierce, rElec Str-2 Int+8 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+8). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (51, 0, D) a +0 scimitar (51, 5, D) a +0 rapier a +0 rapier a +0 leather armour (51, 6, D) an arrow (51, 7, D) a +0 quick blade a +0 quick blade a +0 leather armour (51, 12, D) a lamp of fire (51, 13, D) a lightning rod (2/4) (51, 24, D) the +5 chain mail of Pasu {+Blink rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. It lets you blink. (51, 25, D) a +0 mace of protection (51, 30, D) an uncursed staff of summoning (51, 36, D) a +2 ring mail of poison resistance (51, 37, D) the Disquisition on Self-Improvement and Confrontation Spells Type Level a - Swiftness Charms/Air 2 b - Stone Arrow Conjuration/Earth 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 (51, 41, D) a +2 scythe (52, 0, D) a +0 rapier (52, 1, D) a +0 dagger (52, 3, D) a +2 glaive of protection a +0 leather armour (52, 5, D) the +7 dagger of the Modern Eyes {pierce, Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). a +0 rapier a +0 leather armour (52, 6, D) a +0 short sword a +0 ring mail the +6 battleaxe of Bulic {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you go berserk. (52, 7, D) a +0 vampiric long sword (52, 12, D) an uncursed staff of poison (52, 13, D) a lamp of fire (52, 25, D) a +2 antimagic scimitar (52, 30, D) a +2 chain mail of poison resistance (52, 36, D) a lamp of fire (52, 37, D) a +3 ring of evasion (53, 0, D) the Compendium of Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Iskenderun's Mystic Blast Conjuration 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 (53, 1, D) a +0 rapier (53, 4, D) a +4 great sword of slicing a +0 leather armour (53, 12, D) the Volume of Venomous Execration Spells Type Level a - Sting Conjuration/Poison 1 b - Corona Hexes 1 c - Poisonous Vapours Poison/Air 2 d - Tukima's Dance Hexes 3 e - Olgreb's Toxic Radiance Poison 4 f - Alistair's Intoxication Transmutation/Poison 5 (53, 13, D) a +2 mace of crushing (53, 36, D) an uncursed ring of magical power (53, 37, D) the cursed -4 centaur barding "Osachox" {rN+ Regen+ Int+2} It affects your intelligence (+2). It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (54, 0, D) an uncursed staff of wizardry (54, 1, D) an uncursed staff of air (54, 4, D) a +4 falchion of holy wrath (54, 5, D) a +0 short sword a +0 longbow 20 arrows a cursed +0 leather armour (54, 24, D) a +2 leather armour of magic resistance (54, 25, D) a phial of floods (54, 36, D) a +4 morningstar of holy wrath (55, 0, D) a +0 scimitar (55, 1, D) a book of Ice (55, 12, D) an uncursed staff of death (55, 13, D) an uncursed staff of cold (55, 24, D) a +6 hand axe of flaming (59, 36, D) a +1 robe of resistance (59, 37, D) a book of Enchantments (59, 41, D) a +0 broad axe a cursed +0 animal skin (60, 38, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of protection from magic (60, 40, D) a +0 spear (60, 41, D) a +2 scimitar of holy wrath a +0 robe (61, 3, D) a +0 leather armour (61, 4, D) an uncursed staff of death a +0 leather armour (61, 8, D) a +0 club (61, 11, D) a +0 great mace of protection (61, 16, D) a +1 chain mail of fire resistance (61, 19, D) a +0 trident (unseen) (61, 26, D) a +1 falchion of electrocution (61, 36, D) an uncursed staff of wizardry (61, 37, D) an uncursed ring of wizardry (61, 41, D) a +0 animal skin a +2 rapier of holy wrath a +0 robe a +2 buckler (62, 0, D) a +1 chain mail of poison resistance (62, 1, D) a +0 dagger (62, 3, D) a +0 dagger a +0 robe (62, 8, D) Dispater's Guide on the Rocks Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Shatter Earth 9 (62, 9, D) an uncursed staff of fire (62, 11, D) a +2 rapier of venom (62, 16, D) an uncursed staff of poison (62, 17, D) 3 potions of berserk rage a lamp of fire 2 potions of brilliance a +0 war axe (62, 19, D) a +0 trident of flaming (62, 26, D) a +2 halberd of chopping (62, 27, D) a +3 ring of dexterity (62, 36, D) a +2 ring mail of poison resistance (62, 37, D) the Almanac of Slavery Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Malign Gateway Summoning/Translocation 7 (62, 41, D) a +0 robe (63, 3, D) a +0 dagger of venom a +0 robe (63, 8, D) a +0 scimitar (63, 11, D) a cursed -3 flail (63, 12, D) a +0 mace (63, 16, D) an uncursed ring of wizardry (63, 17, D) a Young Poisoner's Handbook (63, 19, D) 3 large rocks (unseen) (63, 22, D) a large rock (63, 23, D) a throwing net (63, 26, D) an uncursed staff of poison (63, 27, D) the +2 short sword of Growth {freeze, +Fly rN+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from negative energy. It lets you fly. (63, 36, D) a book of Frost (63, 37, D) a book of Fire (64, 16, D) an uncursed staff of fire (64, 19, D) a +0 trident (unseen) (64, 26, D) the cursed +0 hand axe of the Walnut {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It has a curse placed upon it. (65, 26, D) a +3 plate armour of fire resistance (68, 0, D) the +0 fustibalus of Excruciating Pain {venom, rN+ Int+4 SInv} It poisons the ammo it fires. It affects your intelligence (+4). It protects you from negative energy. It lets you see invisible. (69, 0, D) a cursed staff of power (69, 36, D) a +3 fustibalus of freezing (70, 8, D) Veddixzo's Volume of Quantum Toxins Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Poisonous Vapours Poison/Air 2 c - Blink Translocation 2 d - Portal Projectile Hexes/Translocation 3 e - Gell's Gravitas Translocation 3 f - Lesser Beckoning Translocation 3 g - Summon Forest Summoning/Translocation 5 (70, 36, D) an uncursed staff of energy (70, 37, D) the +8 short sword "George's Death" {elec, rF+ rC- Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. (71, 8, D) a +1 lajatang of protection (71, 18, D) a +0 shortbow a +3 double sword of protection 11 arrows (71, 27, D) a cursed ring of loudness (71, 36, D) an uncursed staff of power (71, 37, D) an uncursed staff of wizardry (72, 8, D) an uncursed staff of conjuration (72, 9, D) a book of Flames (72, 17, D) a +5 ring of intelligence (72, 18, D) a +0 shortbow 22 arrows (72, 19, D) 3 large rocks (72, 20, D) a +0 trident (72, 21, D) 3 large rocks (72, 22, D) 4 large rocks 5 arrows (72, 23, D) 2 large rocks (72, 36, D) an uncursed staff of earth (72, 42, D) (unseen) (73, 1, D) an uncursed amulet of magic regeneration (73, 16, D) a +0 hand crossbow of freezing (73, 19, D) a large rock (73, 26, D) an uncursed staff of power (73, 27, D) a +3 scimitar of holy wrath (73, 36, D) the +0 robe of the Accordion {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (74, 3, D) a +3 hand axe of venom (75, 1, D) a book of Misfortune (75, 3, D) a +0 dagger