George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 2, D:1) a +0 dagger (6, -10, D:1) 18 stones (7, 18, D:1) a +0 club (15, 17, D:1) a +0 hunting sling (18, -11, D:1) 29 stones (28, -12, D:1) a cursed -2 short sword (28, -9, D:1) a stone (28, -7, D:1) 2 stones (29, -5, D:1) 28 sling bullets (31, -12, D:1) a +0 club (31, 3, D:1) 21 stones (39, -12, D:1) 22 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (13, -2, D:2) a +0 club (13, -1, D:2) a +0 whip (18, 34, D:2) a +0 mace (23, -17, D:2) 6 needles of sleeping (23, 27, D:2) 23 stones (24, 13, D:2) a +0 club (25, 14, D:2) a stone (30, -21, D:2) a +0 robe (34, 33, D:2) 27 stones (36, 1, D:2) a +0 club (37, -2, D:2) a +0 leather armour (41, 17, D:2) a +0 leather armour a +0 hand axe (49, -2, D:2) a +0 club (54, 10, D:2) 28 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 dagger a cursed -2 robe a bat corpse (skeletalised by now) (8, 17, D:3) a +0 club (11, 1, D:3) a +0 leather armour (13, 8, D:3) a leopard gecko skeleton