George Level 1 of the Dungeon (7, 13, D:1) a +0 dagger (7, 18, D:1) 19 stones (7, 34, D:1) a stone (8, -8, D:1) 2 stones (8, 14, D:1) a +0 club (8, 35, D:1) a stone (10, -11, D:1) a +0 short sword (10, 4, D:1) 16 sling bullets (10, 28, D:1) 10 poisoned needles (10, 36, D:1) a stone (21, -8, D:1) a +0 leather armour (21, 26, D:1) 6 tomahawks (32, -6, D:1) a stone (36, -6, D:1) 2 stones (36, -4, D:1) a +0 robe (37, -6, D:1) a +0 short sword (39, -6, D:1) a +0 hand axe 15 stones (43, -10, D:1) a +0 whip (50, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, -4, D:2) 35 stones (1, 2, D:2) a stone (2, -5, D:2) a rat corpse (skeletalised by now) an adder corpse (skeletalised by now) (2, -3, D:2) a +0 club a +0 club a +0 leather armour a rat corpse (skeletalised by now) (2, -2, D:2) 14 stones a hobgoblin corpse (skeletalised by now) (2, 4, D:2) a stone (3, -7, D:2) a +0 war axe (3, -3, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (5, -2, D:2) 20 arrows (6, 21, D:2) 2 needles of confusion (7, 22, D:2) a +0 club (28, -10, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (still there?) a +0 mace of protection (still there?)