George Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (2, -35, D:1) a +0 dagger (8, -20, D:1) a +0 short sword (13, 5, D:1) 16 stones (14, 1, D:1) a +0 large shield (15, -34, D:1) a +0 hunting sling (19, -13, D:1) a +0 spear (28, -36, D:1) a +0 dagger (28, -35, D:1) a +0 short sword (29, 2, D:1) a +0 club (36, -9, D:1) a +0 dagger (37, -10, D:1) a cursed -2 club (37, -8, D:1) a +0 club (38, -11, D:1) a +0 war axe (38, -10, D:1) a +0 flail (44, -5, D:1) a +0 dagger (47, -5, D:1) 19 stones (47, -3, D:1) a +2 whip of venom (51, -24, D:1) a cursed -3 whip (51, -20, D:1) a stone (53, -18, D:1) 3 stones (63, -36, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) an uncursed ring of teleportation 2 potions of mutation (3, 9, D:2) a +0 dagger (5, 3, D:2) a rat corpse (10, 1, D:2) a bat corpse (10, 11, D:2) a +1 dagger of chaos (unseen) (12, 2, D:2) 18 stones (14, 28, D:2) a +0 club a +0 ring mail the goblin skeleton of Ijyb (17, 14, D:2) a +0 dagger a kobold corpse (22, 13, D:2) a +2 dagger of flaming a kobold corpse (skeletalised by now) (24, 31, D:2) a jackal corpse (skeletalised by now) (24, 34, D:2) a ball python corpse (skeletalised by now) a jackal corpse (skeletalised by now) (25, 26, D:2) a bat skeleton (25, 34, D:2) a jackal corpse (skeletalised by now) (36, 11, D:2) a +0 dagger (37, 14, D:2) a stone (37, 16, D:2) a +2 leather armour of cold resistance a jackal corpse (skeletalised by now) (38, 18, D:2) a jackal corpse (skeletalised by now) (39, 1, D:2) 22 stones (39, 16, D:2) a +0 flail (39, 18, D:2) a +0 flail