George Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (0, 22, D:1) a +0 leather armour (1, -5, D:1) a +0 ring mail (3, 15, D:1) 21 bolts (7, 6, D:1) 19 bolts (11, 17, D:1) a +0 short sword (21, 12, D:1) 17 stones (22, 21, D:1) a +0 club (28, 0, D:1) a +0 ring mail (30, -10, D:1) 12 bolts (38, 11, D:1) a +0 leather armour (42, -3, D:1) a +0 whip of flaming (45, -13, D:1) a +0 dagger (49, -9, D:1) a stone (49, -8, D:1) a +0 hand axe (52, 23, D:1) a +0 dagger (57, -13, D:1) 19 poisoned needles Level 2 of the Dungeon (0, 2, D:2) a +0 leather armour (1, 9, D:2) a +0 dagger (9, 9, D:2) 26 bolts (17, 0, D:2) a +0 club (31, 2, D:2) a +0 club (51, -10, D:2) a +0 club (54, 23, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a stone (3, -2, D:3) a kobold corpse (skeletalised by now) (8, 27, D:3) a +0 dagger (11, 35, D:3) a bat corpse (20, 38, D:3) 14 arrows (27, 7, D:3) a +0 dagger (35, 13, D:3) a +0 arbalest (36, 13, D:3) a +0 club (38, 2, D:3) a +0 club (38, 15, D:3) a +0 spear (39, 7, D:3) a +0 club (45, 34, D:3) a bat corpse (50, -2, D:3) a +0 mace (51, 14, D:3) a +0 dagger (62, 31, D:3) a +0 short sword a kobold corpse