George the Dungeon (0, 0, D) a lindwurm corpse (0, 10, D) a spiny frog corpse (0, 11, D) a water moccasin corpse a spiny frog corpse a water moccasin corpse a hydra corpse (0, 12, D) the +5 ring mail of the Six Ghosts {rF- rC+ Int+3} It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. (0, 17, D) a water moccasin corpse (0, 20, D) a yak corpse (0, 21, D) a porcupine corpse (0, 28, D) a +1 spear of piercing (0, 29, D) a +0 robe (4, -17, D) a +0 shortbow 15 arrows (4, -10, D) a +2 shortbow of flaming 24 arrows (4, -9, D) a +0 giant spiked club (4, -6, D) a +0 scale mail (4, -3, D) a +0 long sword (still there?) a +0 long sword (still there?) a +4 quarterstaff of speed (still there?) a +2 halberd of venom (still there?) a +2 morningstar of protection (still there?) a +3 war axe of freezing (still there?) (4, -2, D) an uncursed staff of energy (4, 32, D) a +0 dagger a +1 robe of positive energy (4, 36, D) 4 stones (4, 38, D) a stone