George the Dungeon (0, 0, D) a +0 club (0, 40, D) an uncursed staff of energy (0, 41, D) a +0 long sword (still there?) a +0 long sword (still there?) a +4 quarterstaff of speed (still there?) a +2 halberd of venom (still there?) a +2 morningstar of protection (still there?) a +1 broad axe of freezing (still there?) the +2 rapier of Havoc {protect, *Rage rElec rC++ SInv} (still there?) It protects the one who uses it against injury (+AC on strike). It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. It may make you go berserk in combat. (0, 42, D) a +0 helmet (0, 44, D) a +0 scale mail (0, 47, D) a bullfrog skeleton (0, 48, D) a +0 leather armour a +0 shortbow 21 arrows a hound corpse a centaur corpse (0, 49, D) a +0 giant club