George the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 6, D) a +0 shield a +0 scale mail (7, 2, D) a +0 long sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +4 scimitar of flaming (36, 0, D) an uncursed staff of summoning (36, 1, D) a scroll of brand weapon (37, 0, D) a box of beasts (37, 1, D) an uncursed ring of see invisible (38, 0, D) a book of Spatial Translocations (38, 1, D) a fan of gales (39, 0, D) the Grimoire of Stolen Souls Spells Type Level a - Control Undead Necromancy 4 b - Bolt of Draining Conjuration/Necromancy 5 c - Dispel Undead Necromancy 5 d - Death Channel Necromancy 6 (39, 1, D) a +5 ring of evasion (40, 0, D) a +0 rapier of venom (40, 1, D) a crystal ball of energy (40, 6, D) a +1 great sword of flaming (unseen) (41, 1, D) a +2 scale mail of positive energy (41, 6, D) a +3 scimitar of flaming (unseen) (42, 0, D) a +3 lightning rod (13/13) (42, 1, D) an uncursed ring of ice (47, 8, D) a bullfrog corpse (47, 30, D) a +1 short sword of venom a +5 trident of protection a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (47, 31, D) the +5 dagger "Seoll" {holy, rPois rC+ Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+6). It protects you from cold. It protects you from poison. a +0 spear a merfolk corpse (skeletalised by now) a snapping turtle corpse (skeletalised by now) (48, 8, D) a yak skeleton (48, 18, D) a glowing shapeshifter corpse (48, 29, D) a +0 spear a +0 hunting sling 18 stones (49, 0, D) a +3 blowgun (49, 1, D) a crystal ball of energy (49, 9, D) a porcupine corpse (49, 12, D) an uncursed ring of ice (49, 36, D) a +2 helmet of intelligence (49, 37, D) the cursed +3 battleaxe of the Philosopher {freeze, rPois rF+++ MR+ Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It renders you almost immune to fire. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 1, D) a book of Minor Magic (50, 12, D) a +3 war axe of draining (50, 13, D) a lamp of fire (50, 25, D) a +0 pair of gloves of archery (50, 36, D) a +1 hand axe of electrocution (50, 37, D) an uncursed staff of energy (50, 42, D) a +0 flail a +2 fustibalus of flaming (51, 0, D) an uncursed amulet of rage (51, 1, D) the amulet of Contentment {+Rage rF+ rN+ Str+2 Int-4} [amulet of rage] It affects your strength (+2). It affects your intelligence (-4). It protects you from fire. It protects you from negative energy. It lets you go berserk. (51, 12, D) a +4 ring of strength (51, 13, D) a +6 short sword of electrocution (51, 24, D) a +0 trident (51, 25, D) an uncursed staff of poison (51, 26, D) a +2 rod of shadows (13/13) (51, 36, D) a cursed +0 giant club (52, 0, D) a disc of storms (52, 1, D) a +2 scimitar of protection (52, 12, D) a +2 pair of gloves of strength (52, 24, D) an uncursed ring of ice (52, 25, D) an uncursed staff of energy (52, 36, D) an uncursed staff of conjuration (52, 37, D) a +1 battleaxe of venom (53, 1, D) a lamp of fire (53, 12, D) a +2 scale mail of positive energy (53, 13, D) an uncursed ring of fire (53, 24, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (53, 25, D) an uncursed staff of cold (53, 36, D) a +2 long sword of holy wrath (53, 37, D) a phial of floods (54, 0, D) an uncursed staff of wizardry (54, 1, D) a +2 morningstar of protection (54, 2, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (54, 9, D) a wolf corpse (54, 12, D) an uncursed staff of summoning (54, 13, D) the Compendium of the Arsonist and Companions Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Aura of Abjuration Summoning 5 e - Summon Demon Summoning 5 f - Bolt of Fire Conjuration/Fire 6 (54, 24, D) the ring of Kacw {Wiz *Drain +Inv rF++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It greatly protects you from fire. It lets you turn invisible. It causes draining when unequipped. (54, 25, D) a +0 trident (54, 36, D) a book of Enchantments (55, 1, D) an uncursed staff of wizardry (55, 12, D) a cursed ring of loudness (55, 13, D) the +6 falchion of the Demagogue {speed, rC+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from cold. (55, 24, D) an uncursed amulet of regeneration (55, 25, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (59, 36, D) a +2 hand axe of flaming (59, 37, D) a cursed ring of loudness (60, 36, D) an uncursed staff of energy (60, 37, D) a +0 vampiric rapier (61, 0, D) a +2 scale mail of magic resistance (61, 8, D) an uncursed staff of power (61, 37, D) a +4 ring of strength (61, 38, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (62, 4, D) a +0 hunting sling of flaming (62, 8, D) an uncursed staff of death (62, 9, D) a +1 falchion of holy wrath (62, 16, D) a +1 hand axe of electrocution (62, 17, D) a book of Debilitation (62, 26, D) a book of Alchemy (62, 27, D) an uncursed staff of air (62, 30, D) a +0 scimitar a +3 plate armour (62, 31, D) a +0 flail a +0 short sword (62, 36, D) an uncursed amulet of rage (62, 37, D) a +0 shortbow of freezing (63, 3, D) an uncursed staff of death (63, 8, D) the +4 chain mail of Goucvuy {+Inv Regen+} It lets you turn invisible. It increases your rate of regeneration. (63, 17, D) a +2 spear of venom (63, 26, D) the cursed +1 plate armour of Marbles {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 27, D) a +0 flail (63, 30, D) a +0 leather armour a +0 dagger a +0 leather armour (63, 37, D) a manual of Short Blades (64, 16, D) an uncursed ring of wizardry (64, 26, D) a phial of floods (64, 27, D) the Guide on the Arsonist and Benedictions Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Excruciating Wounds Charms/Necromancy 5 f - Fireball Conjuration/Fire 5 (64, 30, D) a +0 club a +0 leather armour the +7 rapier of Ru's Delight {drain, Str+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). (64, 31, D) a +1 mace of draining a +0 chain mail (65, 26, D) a +2 scythe of pain (67, 0, D) a book of Minor Magic (67, 42, D) a +0 short sword a +0 robe (68, 0, D) an uncursed staff of summoning (68, 41, D) a +0 glaive a +0 robe (68, 43, D) a +0 morningstar (69, 31, D) a +0 shortbow 26 arrows (69, 32, D) 3 arrows (69, 33, D) 2 arrows (69, 36, D) a crystal ball of energy (70, 8, D) a +6 quarterstaff of protection (70, 31, D) a cursed -1 shortbow a +0 shortbow 28 arrows a +0 trident (70, 36, D) the +0 buckler "Jewouc" {Str+2} It affects your strength (+2). (70, 37, D) Ofikh's Papyrus of Summoning Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Mana Viper Hexes/Summoning 5 c - Aura of Abjuration Summoning 5 d - Malign Gateway Summoning/Translocation 7 (71, 8, D) an uncursed staff of death (71, 16, D) a +2 hand crossbow of freezing (71, 17, D) an uncursed staff of fire (71, 26, D) a fan of gales (71, 27, D) a +5 giant spiked club (71, 32, D) 2 large rocks (71, 33, D) 2 arrows (71, 36, D) a +3 plate armour of poison resistance (71, 37, D) the +1 chain mail of Muduv {-Tele rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (72, 8, D) the Grimoire of Frigorific Good Luck Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Throw Frost Conjuration/Ice 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Throw Icicle Conjuration/Ice 4 (72, 9, D) the Compendium of the Creative Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Recall Summoning/Translocation 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Shadow Creatures Summoning 6 (72, 17, D) a +1 leather armour of cold resistance (72, 26, D) a +2 robe of magic resistance (72, 33, D) a large rock an arrow (72, 36, D) a +3 ring mail of poison resistance (72, 37, D) the cursed +1 short sword of No Interval {freeze, +Fly rElec MR-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (73, 1, D) a +0 battleaxe of chopping (73, 17, D) the +4 war axe "Zeusit" {holy, *Corrode rC++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from cold. It may corrode you when you take damage. (73, 36, D) a book of the Warp (75, 1, D) the +1 helmet of Xoarghueth {rF+ rN+ Int+3} It affects your intelligence (+3). It protects you from fire. It protects you from negative energy.